Book Watch Archive
Book Watch Archive

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

 

Pearson Education (InformIT)



Software Testing (Mercury)
Monday, 21 May 2018

This overview of software testing provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a self-teaching format, author Rajiv Chopra covers important topics such as black, white, and gray box testing, video game testing, test point analysis, automation, and levels of testing and provides end-of-chapter multiple-choice questions and  answers to help ensure you've mastered the topics.

<ASIN:1683921666>

 
How to Make a Robot (Maker Media)
Friday, 18 May 2018

This book teaches the basics of modern robotics while showing how to build your own intelligent robot from scratch. Author Gordon McComb shows how to use inexpensive household materials to make the base for your robot, then add motors, power, wheels, and electronics. The robot that is created is actually five robots in one. You build your bot in stages, and add the features you want, varying the functions to create a robot that's uniquely yours.

<ASIN:1680454692>

 
3D Character Development Workshop (Mercury Learning)
Wednesday, 16 May 2018

Subtitled 'Rigging Fundamentals for Artists and Animators', this book is designed explain the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. Author Erik Van Horn has written the guide to be simple enough for non-technical artists to follow. The book takes a best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters

<ASIN:1683921704>

 
Game Programming in C++ (Addison Wesley)
Tuesday, 15 May 2018

This is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it aims to be fun, easy, practical, hands-on, and complete.  The book shows how to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, and user interfaces and has practical exercises and start-to-finish projects that grow in complexity. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.

<ASIN:0134597206>

 
Get Programming with JavaScript Next (Manning)
Thursday, 10 May 2018

This book teaches JavaScript developers the most important additions from both ES6 and ES7. Author J. D. Isaacks introduces JavaScript's newest features via lots of short easy-to-digest chapters and exercises to help you master each new concept. Modern browsers, Node, and major libraries have already started to adopt the next generation JavaScript features introduced in this book.

<ASIN:1617294209>

 
Java By Comparison (Pragmatic Bookshelf)
Wednesday, 09 May 2018

This book is designed to be a companion for anyone learning to write clean Java code. Authors Dr. Simon Harrer, Dr. Jörg Lenhard and Linus Dietz introduce you to the fundamentals by comparing pieces of problematic code with an improved version, to help you to develop a sense for clean code. This before-and-after approach teaches you to create clean Java code. Hands-on advice aims to improve your coding style through small and understandable examples that compare flawed code to an improved solution. Discover handy tips and tricks, as well as common bugs an experienced Java programmer needs to know.

<ASIN:1680502875>

 
Learning Swift 3rd Ed (O'Reilly)
Monday, 07 May 2018

This guide to programming with Swift, the open source programming language developed by Apple is aimed at programmers with little or no knowledge of Apple development. Authors Tim Nugent, Jonathon Manning and Dr Paris Buttfield-Addison show how to code with the latest version of Swift by developing a working iOS app from start to finish. The book starts from Swift programming basics, including how to work with Xcode and its built-in Interface Builder, and works through to building and customizing a basic app for taking, editing, and deleting selfies, and tuning and testing the app for performance and manage its presence in the App Store.

<ASIN:149198757X>

 
20 Easy Raspberry Pi Projects (No Starch Press)
Friday, 04 May 2018

This beginner-friendly collection of electronics projects on Toys, Tools, Gadgets, and More is aimed at for kids, parents, educators, and hobbyists looking to level up their hardware skills. After a crash course to get you set up with your Raspberry Pi, authors Rui Santos and Sara Santos show how to build interactive projects like a digital drum set; a WiFi controlled robot ; a Pong game; an intruder alarm that sends email notifications; a gas leak detector; a weather forecaster; and IoT gadgets that control electronics around the house. 

<ASIN:1593278438>

 
Just JavaScript (I/O Press)
Wednesday, 02 May 2018

With the subtitle "An Idiomatic Approach" I Programmer's Ian Elliot takes a radical look at JavaScript that takes account of the way it is object based. Understand JavaScript for what it really is -  a very different language that should not be compared to Java or dismissed as simply a scripting language. Elliot looks at the ideas that originally motivated the JavaScript approach and also at the additions over time that have produced modern JavaScript/ECMAScript. After reading it, you will have an understanding how and why JavaScript is unique and the way in which you can exploit its strengths.

<ASIN:1871962579>

 
Godot Engine Game Development in 24 Hours (Sams)
Monday, 30 April 2018

This book in the Sams 24 Hours series shows how to create 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Ariel Manzur, co-creator of Godot, and George Marques, the game engine's main contributor,guide you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games and walk you through building three complete games, offering advanced techniques you won’t find anywhere else.

<ASIN:0134835093>

 
Practical Tableau (O'Reilly)
Thursday, 26 April 2018

Whether you have some experience with Tableau software or are just getting started, this book goes beyond the basics to help you build compelling, interactive data visualization applications. Author Ryan Sleeper, one of the world’s most qualified Tableau consultants, gives a firm understanding of how to use Tableau to find valuable insights in data.

<ASIN:1491977310>

 
SQL Queries for Mere Mortals, 4th Ed (Addison Wesley)
Wednesday, 25 April 2018

This book is a tutorial on writing effective queries with the latest SQL standards and database applications. It shows how to create reliable queries for current SQL-based databases, from simple data selection and filtering to joining multiple tables and modifying sets of data. In this new edition author John L. Viescas has updated this hands-on classic with more advanced techniques. In two brand-new chapters, he shows how to perform complex calculations on groups for sophisticated reporting, and how to partition data into windows for more flexible aggregation.

<ASIN:0134858336>

 
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