Book Watch Archive
Book Watch Archive

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.


Pearson Education (InformIT)

Learning PHP Design Patterns (O'Reilly)
Wednesday, 13 March 2013

Build server-side applications more efficiently—and improve your PHP programming skills in the process—by learning how to use design patterns in your code. This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.


Pro Application Lifecycle Management With Visual Studio 2012, 2nd Ed (Apress)
Tuesday, 12 March 2013

Focusing on Visual Studio Team Foundation Server, demonstrates the key concepts and techniques of ALM starting with a guide to the overall methodology.Then delves into architecture and testing illustrating concepts, tips and tricks using the tools TFS provides with code samples and examples.


Professional Android Sensor Programming (Wrox)
Monday, 11 March 2013

Learn to build interactive Android apps, starting with device sensors. Shows Android devs how to exploit the rich set of device sensors—locational, physical (temperature, pressure, light, acceleration, etc.), cameras, microphones, and speech recognition to build fully human–interactive Android applications.


The Photoshop Elements 10 Book for Digital Photographers (New Riders)
Friday, 08 March 2013

Breaks new ground by doing something for digital photographers that’s never been done before—it shows you exactly “how to do it.” It’s not a bunch of theory; it doesn’t challenge you to come up with your own settings or figure things out on your own. Instead, it tells you which settings to use, when to use them, and why.


Designing Games: A Guide to Engineering Experiences (O'Reilly)
Thursday, 07 March 2013

Helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. Also looks at how to keep your project on track and avoid creative dead ends.


The Basics of Cyber Warfare (Syngess)
Tuesday, 05 March 2013

Eexplores the battlefields, participants and the tools and techniques used during today's digital conflicts. Teaches  the principles of cyber warfare, including military doctrine, cyber doctrine, and both offensive and defensive tactics and procedures to defend against: Espionage; Hactivism; Insider threats; State-sponsored attacks; and Non-state actors such as organized criminals and terrorists.


100 Principles of Game Design (New Riders)
Monday, 04 March 2013

Game designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. This book gathers some of the best of these big ideas into one toolkit.


JavaScript In Easy Steps 5th Edition (Easy Steps)
Friday, 01 March 2013

Shows how to create exciting web pages that employ the power of JavaScript to provide functionality. Requires no previous knowledge of any scripting language so it's ideal for the newcomer to JavaScript. By the end of this book you will have gained a sound understanding of JavaScript and be able to add exciting dynamic scripts to your own web pages.


Collaborative Enterprise Architecture (Morgan Kaufmann)
Thursday, 28 February 2013

Provides a systematic compendium of the current best practices in EA, analyzes current ways of doing EA, and identifies its constraints and shortcomings. In the second part, it leaves the beaten tracks of EA by introducing Lean, Agile, and Enterprise 2.0 concepts to the traditional EA methods.



Video Game Writing from Micro to Macro (Mercury)
Wednesday, 27 February 2013

An everything-you-need-to-know and how-to book for anyone interested in writing video games.  If you are a beginner and just interested in getting started to test the waters, this book tells exactly step by step how to create an actual video game and how to perfect it. If you have a techy interest  may inspire your future career.


HTML5 Programming for ASP.NET Developers (Apress)
Tuesday, 26 February 2013

Teaches you to harness the power and flexibility of HTML5 in your ASP.NET Web Forms and ASP.NET MVC applications. Focusing on the programmable features of HTML5 that will be most useful to you as an ASP.NET developer, this book will take you straight to the heart of what you can get out of thisemerging web standard.


Sams Teach Yourself Windows 8 Apps with JavaScript and HTML5 in 24 Hours (Sams)
Monday, 25 February 2013

The fastest way for web and Windows developers to profit from the massive new Windows 8/Metro opportunity. Teaches every facet of HTML5/JavaScript Metro development simply and clearly, through 24 concise, hands-on lessons with Quizzes, and Exercises to test their knowledge.



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