Book Watch Archive
Book Watch Archive
OSGi in Depth (Manning)
Wednesday, 01 February 2012

Shows Java developers how to develop to the OSGi Service Platform Enterprise specification, an emerging Java-based technology for developing modular enterprise applications. Presents practical techniques for implementation including management, configuration, event handling, and software component models and pick and choose services to create domain-specific frameworks for your business.


Programming in Objective-C 4th Ed (Addison-Wesley)
Tuesday, 31 January 2012

This new edition of the tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms has been updated to cover changes that first appeared in iOS 5 and Xcode 4.2, including the use of Automatic Reference Counting (ARC) to improve and simplify memory management in Objective-C programs. See our review of the previous edition.


Pro Windows Phone App Development 2nd Ed (Apress)
Monday, 30 January 2012

Helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace - including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves.


The Non-Designer's Illustrator Book (Peachpit Press)
Saturday, 28 January 2012

This addition to the Non-Designer’s series sets out to teach the tools and features in Illustrator that designers (as opposed to illustrators) need to use. Along the way, the book offers many design tips for non-designers. Individual exercises ensure that a reader can jump in at any point and learn a specific tool or technique.


Mac Kung Fu (Pragmatic Bookshelf)
Friday, 27 January 2012

Subtitled, Over 300 Tips, Tricks, Hints, and Hacks for OS X Lion, shows how to master everyday tools such as the Dock, Spotlight, Mission Control, Launchpad, and Dashboard. You'll discover other tools and built-in add-ons  you never knew existed. Customize the OS X interface, refine your workflow, learn valuable security tricks and work better with photos, movies and documents.


Deploying Cloud-Based Microsoft SharePoint 2010 Solutions (Mircosoft Press)
Thursday, 26 January 2012

Take your SharePoint solutions to the cloud and gain scalability and high availability while helping to lower operational costs. IT professionals, architects, and decision makers learn hands-on how to customize and maintain SharePoint cloud solutions and get practical advice for migrating business solutions either to Microsoft SharePoint Online or to a private cloud.


Clojure in Action (Manning)
Wednesday, 25 January 2012

A hands-on tutorial for those who know Java or Ruby, but not Lisp. Teaches Clojure from the basics up using practical, real-world application examples. Covers practical matters like unit-testing and environment set-up through to building a scalable web-application using domain-specific languages, Hadoop, HBase, and RabbitMQ.


Objective-C for Absolute Beginner, 2nd Edition (Apress)
Tuesday, 24 January 2012

Objective-C is the universal language of iPhone, iPad, and Mac apps, and this book for the complete begineer starts you on the path to mastering this language and its latest release. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps.


PHP & MySQL: The Missing Manual (O'Reilly)
Monday, 23 January 2012

If you can build websites with CSS and JavaScript, this book takes you to the next level, creating dynamic, database-driven websites with PHP and MySQL. Learn how to build a database, manage your content, and interact with users through queries and web forms with step-by-step tutorials and real-world examples.


Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps (O'Reilly)
Saturday, 21 January 2012

This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.



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