Book Watch Archive
Writing for Video Game Genres: From FPS to RPG (A K Peters)
Friday, 19 March 2010
Practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG) plus multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples included.<ASIN:1568814178>
 
HTML & CSS: The Good Parts (O'Reilly)
Thursday, 18 March 2010

Covers all aspects of web page design, from typography and color to layout, to help discover which pieces of HTML and CSS deserve focus, and which can be abandoned. You'll discover how the two technologies mesh, understand how the Web 2.0 era has changed the way we use HTML and CSS and recognize the bad and downright awful parts of HTML and CSS to understand why warning labels are sometimes necessary.

<ASIN:0596157606>

 
Beginning Mac Programming (Pragamatic Bookshelf)
Wednesday, 17 March 2010
Tim Isted takes you through concrete, working examples to give you the core concepts and principles of development in context. Introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
<ASIN:1934356514>
 
Beginning WF: Windows Workflow in .NET 4.0 (Apress)
Tuesday, 16 March 2010
Demonstrates how Microsoft's Workflow Foundation (WF) technology can be used in a wide variety of applications using sample projects. Practical "how-to" information is tndexed by feature so specific questions are easily answered. Takes you step by step through many of the useful applications of workflow technology.
<ASIN:1430224851>
 
jQuery: Novice to Ninja (Sitepoint)
Monday, 15 March 2010

A compilation of best-practice jQuery solutions to meet the most challenging JavaScript problems. jQuery simplifies the process of building complex JavaScript solutions and is used by both hobbyists and professional developers around the globe. This cookbook is presented in question-and-answer fomat and code for the read-to-go solutions is available for download.

<ASIN:0980576857>

 
RESTful Web Services Cookbook (O'Reilly)
Friday, 12 March 2010

includes more than 100 recipes to help you take advantage of REST, HTTP, and the infrastructure of the Web. You'll learn ways to design RESTful web services for client and server applications that meet performance, scalability, reliability, and security goals, no matter what programming language and development framework you use.

<ASIN:0596801688>

 
Social Networking for Business (Wharton School Publishing)
Thursday, 11 March 2010

Rawn Shah brings together patterns and best practices drawn from his experience managing worldwide online communities at IBM and participating in social networking on the Internet. Drawing on real-world examples, he identifies key success factors associated with launching social networking projects to meet business objectives.

<ASIN:0132357798>

 
OSGi and Equinox (Addison Wesley)
Wednesday, 10 March 2010

This book is about creating highly modular Java systems. It quickly gets you started with Eclipse tooling to create your first OSGi-based system and moves rapidly to sophisticated production development. You’ll learn about OSGi’s Declarative Services and how to use them to solve a wide variety of real-world problems.

<ASIN:0321585712>

 
Effective UI (O'Reilly)
Tuesday, 09 March 2010

Learn proven user-experience strategies that will satisfy your clients and customers, drive business value, and increase brand strength. This book, subtitled "The Art of Building Great User Experience in Software" shows you how to capture the collaborative and cooperative spirit among designers, engineers, and management required for building engaging software.

<ASIN:059615478X>
 
ActionScript for Multiplayer Games and Virtual Worlds (New Riders)
Monday, 08 March 2010
Written by a leading virtual world devlopers using Flash Actionscript, the main focus of this book is on deconstruction of all aspects of multiplayer game and virtual world development. The book covers chatting, avatar creation, mini-game integration, pathfinding, and more.
<ASIN:0321643364>
 
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