Book Watch Archive
Book Watch Archive
C# in Depth, 3rd Ed (Manning)
Tuesday, 21 January 2014

Jon Skeet's insightful coverage of C# has been updated to cover the new features of C# 5, including the challenges of writing maintainable asynchronous code. In our review of the second edition Nikos Vaggalis commented The author's excitement really shines through the book, making it lively and animated.

<ASIN:161729134X>

 
Developing Backbone.js Applications (O'Reilly)
Monday, 20 January 2014

If you want to build your site’s frontend with the single-page application (SPA) model, this hands-on book shows you how to get the job done with Backbone.js. Author Addy Osmani takes you through creating structured JavaScript applications, using Backbone’s own flavor of model-view-controller (MVC) architecture.

<ASIN:1449328253>

 
UI is Communication (Morgan Kaufmann)
Sunday, 19 January 2014

In a lavishly illustrated book subtitled "How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication" Everett McKay explains that a user interface is ultimately a conversation between users and technology and shows how a well-designed ones use the language of UI to communicate to users efficiently and naturally.

<ASIN:0123969808>

 
Civility in the Digital Age (Que)
Saturday, 18 January 2014

In a slim volume subtitled "How Companies and People Can Triumph Over Haters, Trolls, Bullies and Other Jerks" Andrea Weckerle proposes a way to "Re-civilize Life Online!" with a 30-Day Action Plan for restoring civility to your corner of the digital world. It  looks at ways to avoid misunderstandings that lead to flame wars, and promote constructive conversation amongst those with strongly held views

<ASIN:0789750244>

 
Perl One-Liners (No Starch Press)
Friday, 17 January 2014

Perl one-liners are programs that fit in one line of code and do one thing really well. Peteris Krumins showcases 130 lines of code that do all sorts of handy, geeky things like numbering lines in a file; generating random passwords; encoding, decoding, and converting strings; calculating factorials; even checking to see if a number is prime with a regular expression.

<ASIN:159327520X>

 
OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

 
The Essence of Software Engineering: Applying the SEMAT Kernel (Addison-Wesley)
Wednesday, 15 January 2014

Introduces SEMAT (Software Engineering Methods and Theory),an international initiative designed to identify a common ground, or universal standard, for software engineering and shows how to apply it when developing software and improving a team’s way of working.

<ASIN:0321885953>

 
Sams Teach Yourself C in One Hour a Day, 7th Ed (Sams)
Tuesday, 14 January 2014

Fully revised for the new C11 standard and libraries, emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C.

<ASIN:0789751992>

 
Digital Forensics Processing and Procedures (Syngress)
Monday, 13 January 2014

With the subtitle "Meeting the Requirements of ISO 17020, ISO 17025, ISO 27001 and Best Practice", this comprehensive handbook covers the complete lifecycle of digital evidence and the chain of custody. Includes international procedures, best practices, compliance, and a companion web site with downloadable forms. A must for any digital forensics lab.

<ASIN:1597497428>

 
HTML5 Game Programming with enchant.js (Apress)
Saturday, 11 January 2014

This step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, gives first-time programmers of all ages the tools to turn their video game ideas into reality.  It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.

<ASIN:1430247436>

 
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