Book Watch Archive


Godot Engine Game Development in 24 Hours (Sams)
Monday, 30 April 2018

This book in the Sams 24 Hours series shows how to create 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Ariel Manzur, co-creator of Godot, and George Marques, the game engine's main contributor,guide you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games and walk you through building three complete games, offering advanced techniques you won’t find anywhere else.

<ASIN:0134835093>

 
Practical Tableau (O'Reilly)
Thursday, 26 April 2018

Whether you have some experience with Tableau software or are just getting started, this book goes beyond the basics to help you build compelling, interactive data visualization applications. Author Ryan Sleeper, one of the world’s most qualified Tableau consultants, gives a firm understanding of how to use Tableau to find valuable insights in data.

<ASIN:1491977310>

 
SQL Queries for Mere Mortals, 4th Ed (Addison Wesley)
Wednesday, 25 April 2018

This book is a tutorial on writing effective queries with the latest SQL standards and database applications. It shows how to create reliable queries for current SQL-based databases, from simple data selection and filtering to joining multiple tables and modifying sets of data. In this new edition author John L. Viescas has updated this hands-on classic with more advanced techniques. In two brand-new chapters, he shows how to perform complex calculations on groups for sophisticated reporting, and how to partition data into windows for more flexible aggregation.

<ASIN:0134858336>

 
Node.js 8 the Right Way, 2nd Ed (Pragmatic Bookshelf)
Tuesday, 24 April 2018

This book gets you up to speed on server-side programming with Node.js 8, as you develop programs that are small, fast, low-profile, and useful. Author Jim R. Wilson  shows how to take JavaScript beyond the browser, explore dynamic language features, and embrace evented programming. This expanded and updated second edition showcases the latest ECMAScript features, current best practices, and modern development techniques

<ASIN:168050195X>

 
Learning PostgreSQL 10, 2nd Ed (Packt)
Thursday, 19 April 2018

This book will familiarize you with the latest new features released in PostgreSQL 10, and get you up and running with building efficient PostgreSQL database solutions from scratch. Author Salahaldin Juba gives a thorough introduction to PostgreSQL and the new features introduced in PostgreSQL 10. Data Definition Language (DDL) is covered with an emphasis on PostgreSQL, as is Data Manipulation Language (DML) and PostgreSQL server-side programming capabilities using PL/pgSQL. The book also explores the NoSQL capabilities of PostgreSQL.

<ASIN:1788392019>

 
Murach's HTML5 and CSS3, 4th Ed (Murach)
Wednesday, 18 April 2018

This revised 4th Edition of a popular title updates and improves all the HTML and CSS content in the book, and adds coverage of Flexible Box and Grid Layout, two new CSS3 ways to implement page layouts. Authors Zak Ruvalcaba and Anne Boehm begin with an 8-chapter hands-on course that teaches you HTML and CSS from scratch, including the latest HTML5 and CSS3 features.

<ASIN:1943872260>

 
Unreal Engine 4 for Design Visualization (Addison-Wesley)
Monday, 16 April 2018

This book shows how to use Unreal Engine for creating interactive visualizations, animations, and renderings. UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, taking you through the entire process of building outstanding visualization content with realistic, carefully documented, step-by-step sample projects. 

<ASIN:0134680707>

 
Vue.js: Up and Running (O'Reilly)
Thursday, 12 April 2018

A brisk introduction to building fast, interactive single-page web applications with Vue.js, theJavaScript framework for web development,  this practical guide starts from basics and moves to custom components and advanced features including JSX, the JavaScript syntax extension. Author Callum Macrae shows you his choice of the most useful libraries in the Vue ecosystem, such as vue-router for routing, vuex for state management, and vue-test-utils for testing.

<ASIN:1491997249>

 
Jumpstarting C (Make)
Wednesday, 11 April 2018

This slim book in the Jumpstarting series aims to show makers how to master the C programming language and that C provides the best way to get into the basics of algorithms and operating systems. Author Wolfram Donat takes readers on a 50-page journey, from installing C on a Raspberry Pi, to creating their first "Hello World" program in C, to building and programming a handheld 4-color memory game using C, pushbuttons and LEDs

<ASIN:1680454986>

 
Complex Network Analysis in Python (Pragmatic Bookshelf)
Monday, 09 April 2018

Complex network analysis of collections of connected items, words, concepts, or people can now be automated and programmed in Python. Author Dmitry Zinoviev shows how to construct, analyze, and visualize networks with networkx, a Python language module, to  explore their structure and individual elements. Combine your CNA and Python programming skills to become a better network analyst, a more accomplished data scientist, and a more versatile programmer.

<ASIN:1680502697>

 
Camel in Action 2nd Ed (Manning)
Friday, 06 April 2018

This guide to the Camel framework was written by core developers of Camel, Claus Ibsen and Jonathan Anstey. It starts with core concepts like sending, receiving, routing, and transforming data, before going in depth on many topics such as how to develop, debug, test, deal with errors, secure, scale, cluster, deploy, and monitor your Camel applications. The book also discusses how to run Camel with microservices, reactive systems, containers, and in the cloud.

<ASIN:1617292931>

 
HTML5 Games: Novice to Ninja (SitePoint)
Wednesday, 04 April 2018

This book teaches how to create video games from scratch. Author Earle Castledine shows how to write games that run cross-platform, in web browsers, and on phones, including dynamic sound and music, and impressive visual effects. The aim is equally importantly to show how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great so that by the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play.

<ASIN:0994182619>

 
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