Power-Up: Unlocking the Hidden Mathematics in Video Games (Princeton)
Power-Up: Unlocking the Hidden Mathematics in Video Games (Princeton)
Friday, 16 June 2017

In this lively book, Matthew Lane looks at the mathematical ideas concealed in video games. He discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships.

<ASIN:0691161518>

The book also looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, and the mathematics of designing video games.

Author: Matthew Lane
Publisher: Princeton University Press
Date: May 2017
Pages: 264
ISBN: 978-0691161518
Print: 0691161518
Kindle: B01MTOHSXZ
Audience: developers
Level: intermediate
Category: Graphics & Games

 

 

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Core Java Volume I - Fundamentals (10e)

Author: Cay S. Horstmann
Publisher: Prentice Hall
Pages:1040
ISBN: 978-0134177304
Print: 0134177304
Kindle: B019PFBM0M
Audience: All Java programmers
Rating: 4.5
Reviewer: Alex Armstrong

 

This tenth edition is a revised and updated incarnation of classic - but this is no re [ ... ]



Machine Learning

Author: Jason Bell
Publisher: Wiley
Pages:408 
ISBN: 978-1118889060
Print: 1118889061
Kindle:B00ORPVV3E
Audience: Developers and technical professionals
Rating: 4
Reviewer: Mike James

Hands-On for Developers and Technical Professionals - sounds good.


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