Power-Up: Unlocking the Hidden Mathematics in Video Games (Princeton)
Power-Up: Unlocking the Hidden Mathematics in Video Games (Princeton)
Friday, 16 June 2017

In this lively book, Matthew Lane looks at the mathematical ideas concealed in video games. He discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships.

<ASIN:0691161518>

The book also looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, and the mathematics of designing video games.

Author: Matthew Lane
Publisher: Princeton University Press
Date: May 2017
Pages: 264
ISBN: 978-0691161518
Print: 0691161518
Kindle: B01MTOHSXZ
Audience: developers
Level: intermediate
Category: Graphics & Games

 

 

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Artificial Intelligence: Problems and their solutions

Authors: Danny Kopec, Shweta Shetty and Christopher Pileggi
Publisher: Mercury
Pages: 300
ISBN: 978-1938549830
Audience: People interested in puzzles and AI.
Rating: 3
Reviewer: Mike James 

A book with companion CD-ROM that solves AI problems - sounds just what the AI expert ordered!



Debugging Teams

Author: Brian Fitzpatrick and Ben Collins-Sussman
Publisher: O'Reilly
Pages: 190
ISBN: 978-1491932056
Print: 1491932058
Kindle: B016NDL1QE
Audience: Primarily software developers but will appeal to anyone who contributes to a team effort. 
Rating: 5
Reviewer: Sue Gee

The quote on the bo [ ... ]


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