Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley)
Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley)
Friday, 08 September 2017

This book covers the techniques and tools needed for designing and developing games. This new edition was written with Unity 2017. Author Jeremy Gibson Bond has spent more than a decade teaching game design and building games, and the book covers game design theory, rapid iterative prototyping, and practical programming.

<ASIN:0134659864>

The book starts with game design, moves on to digital prototyping with Unity and C#, and ends with a set of in-depth tutorials for seven different game prototypes.

Author: Jeremy Gibson Bond
Publisher: Addison Wesley
Date: August 2017
Pages: 1024
ISBN: 978-0134659862
Print: 0134659864
Kindle: B074WBLTPG
Audience: Game developers
Level: Intermediate
Category:Graphics & Games

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Python Pocket Reference

Author: Mark Lutz
Publisher: O'Reilly
Pages: 266

ISBN: 9781449357016
Print: 1449357016
Kindle: B00HZ41PGC

Audience: Experienced Python programmers
Rating: 4.5
Reviewer: Alex Armstrong

A pocket reference that could fit in your pocket is a rare thing. Do you need it?



The Dream Team Nightmare

Author: Portia Tung
Publisher: Pragmatic Bookshelf
Pages: 304
ISBN: 978-1937785718
Audience: Anyone who has worked on an agile project or is thinking about trying it
Rating: 4
Reviewer: Lucy Black

A novel approach to teaching lessons about using Agile techniques. Is it effective?


More Reviews

 
 

   
Banner
RSS feed of all content
I Programmer - full contents
Copyright © 2017 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.