Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley)
Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley)
Friday, 08 September 2017

This book covers the techniques and tools needed for designing and developing games. This new edition was written with Unity 2017. Author Jeremy Gibson Bond has spent more than a decade teaching game design and building games, and the book covers game design theory, rapid iterative prototyping, and practical programming.

<ASIN:0134659864>

The book starts with game design, moves on to digital prototyping with Unity and C#, and ends with a set of in-depth tutorials for seven different game prototypes.

Author: Jeremy Gibson Bond
Publisher: Addison Wesley
Date: August 2017
Pages: 1024
ISBN: 978-0134659862
Print: 0134659864
Kindle: B074WBLTPG
Audience: Game developers
Level: Intermediate
Category:Graphics & Games

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Programming Beyond Practices

Author: Greg Brown
Publisher: O'Reilly
Pages: 132
ISBN: 978-1491943823
Print: 1491943823
Kindle: B01LYRCGA8
Audience: Developers
Rating: 4
Reviewer: Kay Ewbank

Most programmers focus on writing the best possible code, but this book shows the importance of other aspects of development work.



The Digital Revolution

Author: Bob Merritt
Publisher:  Morgan & Claypool
Pages: 110
ISBN: 978-1627058568
Print: 1627058567
Audience: Everyone 
Rating: 2.0 
Reviewer: Ian Stirk

This book aims to discuss the current progress and the social impact of the Digital Revolution, how does it fare?


More Reviews

 
 

   
Banner
RSS feed of all content
I Programmer - full contents
Copyright © 2018 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.