Subtitled 'Rigging Fundamentals for Artists and Animators', this book is designed explain the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. Author Erik Van Horn has written the guide to be simple enough for non-technical artists to follow. The book takes a best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters
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Author: Erik Van Horn Publisher: Mercury Learning Date: April 2018 Pages: 234 ISBN: 978-1683921707 Print: 1683921704 Kindle: B07BQD5XQV Audience: Would-be animators Level: Introductory Category: Graphics & Games
- Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion
- Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise
- Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
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Software Requirements Essentials
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This slim book looks at how to work out the requirements for a software project through twenty 'practices' that you c [ ... ]
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Modern Software Engineering (Addison-Wesley)
Author: David Farley Pages: 256 ISBN: 978-0137314911 Print:0137314914 Kindle: B09GG6XKS4 Audience: Software Engineers Rating: 3.5 Reviewer: Kay Ewbank
This book is subtitled 'doing what works to build better software faster' - does it teach you how to achieve that?
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