OpenGL ES 2 for Android (Pragmatic Bookshelf)
OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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Effective Debugging

Author: Diomidis Spinellis
Publisher: Addison Wesley
Pages: 256
ISBN: 978-0134394794
Print: 0134394798
Kindle: B01HMR617O
Audience: Experienced programmers
Rating: 5
Reviewer: Mike James

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Concurrency in C# Cookbook

Author:  Stephen Cleary 
Publisher: O'Reilly
Pages:208 
ISBN: 978-1449367565
Print: 1449367569
Kindle: B00KCY2CB4
Audience: Experienced C# programmers
Rating:  4
Reviewer: Mike James

Concurrency is a tough topic and you need all the help you can get, hence thi [ ... ]


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