OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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On the Way to the Web

Publisher: Apress, 2012
Pages: 236
ISBN:  978-1430250746
Aimed at: Anyone with interest in computers  
Rating: 4
Pros: A readable account of interesting events and personalities
Cons: Confusing in places
Reviewed by: Mike James



Arduino Cookbook

Author: Michael Margolis
Publisher: O'Reilly
Pages: 660
ISBN: 978-0596802479
Aimed at: D-I-Y hardware enthusiasts
Rating: 5
Pros: Wide range of projects
Cons: Mostly module-based construction
Reviewed by: Harry Fairhead

For our final Best Book of 2011 we've chosen one that will appeal to hardware enthusias [ ... ]


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