OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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HTML5 Canvas and CSS3 Graphics Primer

Author: Oswald Campesato
Publisher: Mercury
Pages: 400
ISBN: 978-1936420346
Audience: JavaScript programmers
Rating: 3.5
Reviewer: David Conrad

There now seem to be too many ways to create graphics within a web page. As well as HTML5 Canvas and CSS3, this book also has quite a lot about SVG.



Hello! HTML5 & CSS3

Author: Rob Crowther
Publisher: Manning
Pages: 560
ISBN: 978-1935182894
Audience: JavaScript programmers looking for a "fun" approach
Rating: 4.5
Reviewer: Mike James

Can a fun approach to technical topics ease the learning process? Is this a good way to learn about HTML5 and CSS3?


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