OpenGL ES 2 for Android (Pragmatic Bookshelf)
OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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Practical OpenCV

Author: Samarth Brahmbhatt
Publisher: Apress
Pages: 244
ISBN: 978-1430260790
Audience: Devs interested in computer vision
Rating: 2
Reviewer: Mike James

OpenCV has a reputation for being difficult so any help a book can offer should be welcome. 



An Introduction to Tensors and Group Theory for Physicists

Author:  Nadir Jeevanjee 
Publisher: Birkhäuser
Pages: 305
ISBN: 978-3319147932
Print: 3319147935
Kindle: B00F5QF7G6
Audience: Physics and Maths Graduates
Rating: 4
Reviewer: Mike James

Both tensors and groups are at the foundation of modern physics and many asp [ ... ]


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