OpenGL ES 2 for Android (Pragmatic Bookshelf)
OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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Common Information Models for an Open, Analytical and Agile World

Authors: Mandy Chessell, Gandhi Sivakumar, Dan Wolfson, Kerard Hogg and Ray Harishankar
Publisher: IBM Press
Pages: 240
ISBN: 978-0133366150
Print: 0133366154
Kindle: B00VVG07IM
Aimed at: Enterprise architects
Rating: 4
Reviewer: Kay Ewbank

Can Common Information Mod [ ... ]



Making Sense of NoSQL

Authors: Don McCreary & Ann Kelly
Publisher: Manning
Pages: 312
ISBN: 978-1617291074
Aimed at: Software architects and technical managers
Rating: 3.5
Reviewed by: Kay Ewbank

NoSQL is getting a lot of attention. What exactly is it? Where does it fit in?


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