OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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Author: Stephen Woods
Publisher: New Riders
Pages: 256
ISBN: 978-0321887658
Audience: Experienced JavaScript developers
Rating: 2
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Building a touch interface in a web app is obviously essential if you hope to complete with native apps on a mobile device so having a whole book dedica [ ... ]



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Publisher: Addison-Wesley
Pages: 448
ISBN: 978-0321584106
Aimed at: Anyone wanting to be a good programmer
Rating: 5
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Cons: Sometimes a bit too enthusiastic
Reviewed by: Mike James

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