OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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Learning R

Author: Richard Cotton
Publisher: O'Reilly
Pages: 400
ISBN: 978-1449357108
Audience: Statisticians; novice programmers with a stats background
Rating: 4
Reviewer: Mike James

Books on R often cover both programming and statistics. This one is only about the language.



Understanding Computation

Author: Tom Stuart
Publisher: O'Reilly
Pages: 332
ISBN: 978-1449329273
Audience: Rubyists who want to know more about computer science
Rating: 4
Reviewer: Mike James

What exactly is computation? In many ways it is important to know what this book is not about.


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