OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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Getting Started with the Internet of Things

Author: Cuno Pfister
Publisher: O'Reilly, 2011
Pages: 192
ISBN: 978-1449393571
Aimed at: Beginners
Rating: 3
Pros: Explains the NetDuino approach
Cons: Not suitable for beginners
Reviewed by: Harry Fairhead

A book about using the Netduino Plus and the .NET Micro Framework to connect devices to the internet [ ... ]



Android for Programmers

Author: Paul J. Deitel, Harvey M. Deitel, Abbey Deitel and Michael Morgano
Publisher: Prentice Hall, 2010
Pages: 512
ISBN: 978-0132121361
Aimed at: Java programmers
Rating: 2
Pros: Plenty of annotated listings
Cons: Little more than annotated listings
Reviewed by: Harry Fairhead

Subtitled "an app-driven a [ ... ]


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