Learn OpenGL ES: For Mobile Game and Graphics Development (Apress)
Sunday, 16 February 2014

Want to create sophisticated games and graphics-intensive apps? Prateek Mehta helps you get started with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

<ASIN:1430250534>

Author: Prateek Mehta
Publisher: Apress
Date: August 29, 2013
Pages: 220
ISBN: 978-1430250531

 

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Android Apps with App Inventor

Author: Jörg H. Kloss
Publisher: Addison-Wesley
Pages: 600
ISBN: 978-0321812704
Aimed at: Newcomers to App Inventor
Rating: 2
Pros: Includes a dozen projects
Cons: Not beginner-friendly
Reviewed by: Harry Fairhead

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The Object-Oriented Thought Process

 Author: Matt Weisfeld
Publisher: Addison-Wesley
Pages: 336
ISBN: 978-0321861276
Audience: Developers using C#, C++, Java
Rating: 2
Reviewer: Mike James

Getting inside the object-oriented thought process is a trick worth knowing. Does this book hack it?


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