Learn Unity for 2D Game Development (Apress)
Sunday, 23 March 2014

Experienced game developer Alan Thorn shows both newcomers and established developers, experienced game developer how to use the Unity engine to create fun and imaginative 2D games. Covers how to set up a step-by-step 2D workflow, how to build and import textures, how to configure and work with cameras and put that infrastructure to work in a real, playable game.

<ASIN:143026229X>

Author: Alan Thorn
Publisher: Apress
Date: October 08, 2013
Pages: 316
ISBN: 978-1430262290

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Making Things See

Author: Greg Borenstein
Publisher: O'Reilly
Pages: 440
ISBN: 978-1449307073
Aimed at: Kinect enthusiasts
Rating: 4.5
Pros: Lots of hands-on projects
Cons: Uses the open source drivers so misses some features
Reviewed by: Harry Fairhead

At last a book about how to use the Kinect to do interesting things.



Hello! Python

Author: Anthony S. Briggs
Publisher: Manning Publications, 2012
Pages:424
ISBN: 978-1935182085
Aimed at: The Python Novice
Rating: 3
Pros: Practical
Cons: Covers too much for beginners book
Reviewed by: Ian Elliot

Python is a great language for the beginner,  What does a book that claims to be   [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2015 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.