Theory of Fun for Game Design (O'Reilly)
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Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Realtime Web Apps

Author: Jason Lengstorf & Phil Leggetter
Publisher: Apress
Pages: 290
ISBN: 978-1430246206
Audience:  Intermediate to advanced JavaScript programmers
Rating: 2
Reviewer: Ian Elliot

What exactly is a realtime web app? Does this book help you understand them in general?



Android Programming: The Big Nerd Ranch Guide

Author: Bill Phillips, Brian Hardy 
Publisher: Big Nerd Ranch Guides, 2013
Pages: 580 
ISBN: 978-0321804334
Audience: Java programmers
Rating: 4.9
Reviewer: Mike James 

Android is a tough platform to get started on. You need to know Java, the Android framework, the IDE, the  [ ... ]


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