Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Rapid Android Development

Author: Daniel Sauter
Publisher: Pragmatic Bookshelf
Pages: 392
ISBN: 978-1937785062
Audience: Programmers   
Rating: 3.5
Reviewer: Mike James

What could "rapid" Android development be all about?



Joe Celko’s Complete Guide to NoSQL

Author: Joe Celko
Publisher: Morgan Kaufmann, 2013
Pages: 244
ISBN: 978-0124071926
Aimed at: SQL professionals
Rating: 4.5
Reviewed by: Kay Ewbank

Joe Celko is one of the best known writers about databases, and a go-to source for anyone wanting to know about SQL. In this book he’s turned his attention  [ ... ]


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