Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Basic Electronics: Theory and Practice

Authors: Sean & Jean Riescher Westcott
Publisher: Mercury Learning & Information
Pages: 350
ISBN: 978-1937585419
Print: 1937585417
Kindle: B00T8IC8HI
Audience: Students and hobbyists
Rating: 2
Reviewer: Harry Fairhead

If you want to get into the Internet of Things then it h [ ... ]



Scrum For The Rest Of Us!

Author: Brian M. Rabon
Publisher: Dog Ear Publishing
Pages: 92
ISBN: 978-1457525803

Print: 1457525801

Kindle: B00IKMDLC4

Audience: Everyone
Rating: 4.7
Reviewer: Ian Stirk

This book aims to teach you Scrum quickly without any technobabble, how does it fare?


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