Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Core Java Volume I Fundamentals

Author: Cay S. Horstmann & Gary Cornell 
Publisher: Prentice Hall, 9th ed
Pages: 1008
ISBN: 978-0137081899
Audience: All Java programmers
Rating: 4.5
Reviewed by: Alex Armstrong

This ninth edition is a revised and updated incarnation of classic - but this is no reason not to review it.



Realtime Web Apps

Author: Jason Lengstorf & Phil Leggetter
Publisher: Apress
Pages: 290
ISBN: 978-1430246206
Audience:  Intermediate to advanced JavaScript programmers
Rating: 2
Reviewer: Ian Elliot

What exactly is a realtime web app? Does this book help you understand them in general?


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2015 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.