Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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iOS Development with Xamarin Cookbook

Author: Dimitris Tavlikos
Publisher: Packt
Pages: 386

ISBN: 9781849698924
Print: 1849698929
Kindle: B00KJX443C

Audience: C# developers interesting in creating iOS apps
Rating: 4.5
Reviewer: Ian Elliot



C++ Primer, 5th Ed

Author:Stanley B. Lippman, Josée Lajoie and Barbara E. Moo
Publisher: Addison-Wesley
Pages: 976
ISBN: 978-0321714114
Audience: Intermediate programmers
Rating: 4
Reviewer: Mike James

A new edition of a classic C++ book deals with the shock of the new - C++ 11 that is. Can a classic catch up?


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