Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Secure Coding in C and C++ 2nd Edition

Author: Robert C. Seacord
Publisher: Addison-Wesley
Pages: 600
ISBN: 978-0321822130
Audience: Experienced C/C++ Programmers
Rating: 4.5
Reviewer: Mike James

In C we need to keep the security of our code in mind all the time otherwise it can be compromised and form a route into the machine. This book ai [ ... ]



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Authors:  Cay S. Horstmann 
Publisher: Addison Wesley
Pages: 512
ISBN: 97801321996329
Print: 0321996321
Kindle:B00SYPYMFW
Audience: Smart programmers wanting in-depth coverage
Rating: 4.8
Reviewer: Mike James

The key to this book is the word "impatient" in the title. Wh [ ... ]


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