Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Access 2013: The Missing Manual

Author: Matthew MacDonald
Publisher: O'Reilly
Pages: 866
ISBN: 978-1449357412
Aimed at: Novice users of Access
Rating: 3.5
Reviewed by: Kay Ewbank

Since our previous review of  this book, there’s been a whole new version of Access, though you wouldn’t really know from the feature list.



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Author: Cay S. Horstmann & Gary Cornell 
Publisher: Prentice Hall
Pages: 1152
ISBN: 978-0137081608
Aimed at: Java programmers wanting to master associated technologies
Rating: 4.5
Reviewed by: Alex Armstrong

This second volume in the Core Java series, which deals with advanced topics, has been  [ ... ]


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