Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Beyond Requirements, Analysis With An Agile Mindset

Author: Kent J McDonald
Publisher: Addison-Wesley
Pages:304
ISBN: 978-0321834553
Print:0321834550
Kindle:B014PO7XYM
Audience: Project managers
Rating: 4
Reviewer: Alex Denham

This book looks at how to use agile techniques to make IT projects more effective.



Understanding Computation

Author: Tom Stuart
Publisher: O'Reilly, 2013
Pages: 332
ISBN: 978-1449329273
Print: 1449329276
Kindle: B00CT3C4IM
Audience: Rubyists who want to know more about computer science
Rating: 4
Reviewer: Mike James

 

What exactly is computation? In many ways it is important to know what this book is not a [ ... ]


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