Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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SQL Wait Stats Joes 2 Pros

Author: Pinal Dave & Rick Morelan
Publisher: Joes 2 Pros International LLC
Pages: 112
ISBN: 978-0985226862
Audience: Performance tuning DBAs and developers
Rating: 3
Reviewer: Ian Stirk

This short book aims to give you an understanding of wait stats, what they are, and how they can be used to improve [ ... ]



MySQL Troubleshooting

Author: Sveta Smirnova
Publisher: O'Reilly, 2012
Pages: 266
ISBN: 978-1449312008
Audience: Database developers and administrators
Rating: 4.5
Reviewed by: Kay Ewbank

A book that tells you "what to do when queries don’t work" sounds like a useful addition to the bookshelf.


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