Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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A Tour of C++

Author: Bjarne Stroustrup
Publisher: Addison-Wesley
Pages:192 
ISBN: 9780321958310
Print: 0321958314
Kindle: B00F8CWGOS

Audience: Intermediate C++ Programmers
Rating: 5
Reviewer: Mike James

If you are looking for a leisurely tour of C++, something to ease you into its way of thinking, [ ... ]



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Publisher: Apress
Pages: 248
ISBN: 978-1430260974
Audience: Intermediate JavaScript Programmers
Rating: 3
Reviewer: Ian Elliot

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