Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

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Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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The Fourth Industrial Revolution

Author: Klaus Schwab
Publisher: The Fourth Industrial Revolution
Pages: 198
ISBN: 978-1944835002
Print: 1944835008
Kindle: B01AIT6SZ8
Audience: Everyone
Rating: 4.5
Reviewer: Ian Stirk

Our final selection from the book reviews of 2016 aims to be a primer on the fourth industrial revolu [ ... ]



Teach Yourself Oracle PL/SQL In 10 Minutes

Author: Ben Forta
Publisher: Sams
Pages: 288
ISBN: 978-0672328664
Print: 0672328666
Kindle: B014V7G3UI
Audience: Novice database developers
Rating: 4.5
Reviewer: Kay Ewbank

This is an Oracle-focused version of the author's more general SQL In 10 Minutes title.


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