Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Beginning T-SQL (3e)

Author: Kathi Kellenberger and Scott Shaw
Publisher: Apress
Pages: 496
ISBN: 9781484200476
Print: 1484200470
Kindle: B00LPDVAGE
Audience: T-SQL beginners
Rating: 4.8
Reviewer: Ian Stirk 

This book aims to teach you the basics of T-SQL, while emphasizing the importance of best practices a [ ... ]



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Author: Semmy Purewal
Publisher:  O'Reilly
Pages: 306 
ISBN: 978-1449370190
Print: 1449370195
Kindle: B00IFMZW94
Audience: Beginners
Rating: 2 
Reviewer: Ian Elliot 
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