Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Expert Oracle Database Architecture

Author: Thomas Kyte
Publisher: Apress, 2010
Pages: 750
ISBN: 978-1430229469
Aimed at: Developers who need to know about Oracle
Rating: 5
Pros: A readable, dense book that will teach you exactly how to develop applications for use with Oracle
Cons: Density of information means you’ll be reading for a long [ ... ]



Mahout in Action

Authors: Sean Owen, Robin Anil, Ted Dunning, Ellen Friedman
Publisher: Manning
Pages: 416
ISBN: 978-1935182689
Aimed at: developers wanting to learn Mahout
Rating: 4
Reviewed by: Kay Ewbank

Machine learning is a topic that sounds theoretical but has an increasing number of practical uses. This book provi [ ... ]


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