Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Data Structures and Algorithms with JavaScript

Author:  Michael McMillan
Publisher: O'Reilly
Date: March 24, 2014
Pages: 246
ISBN: 978-1449364939
Print: 1449364934
Kindle: B00IV3J23Y
Audience: Intermediate JavaScript programmers
Rating: 3.5
Reviewer: Ian Elliot

 

A book explaining the standard data structures in the worlds mo [ ... ]



Microsoft Access 2013 Programming by Example with VBA, XML and ASP

Author: Julitta Korol
Publisher: Mercury Learning & Information, 2014
Pages: 700
ISBN: 978-1938549809
Print: 1938549805
Audience: Access users who want to learn programming
Rating: 4
Reviewer: Kay Ewbank

Aimed at non-programmers wanting to become programmers in Access, this book has been updated  [ ... ]


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