Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Author: Davey Shafik, Lorna Mitchell & Matthew Turland

Publisher: Sitepoint
Pages: 375
ISBN: 978-0987090874
Aimed at: Experienced programmers
Rating: 4.5
Pros: Refreshingly high-level presentation of ideas
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Reviewed by: Alex Armstrong

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Authors: Ross Mistry and Stacia Misner
Publisher: Microsoft Press
Pages: 144
ISBN: 978-0735684751
Audience: DBAs, Architects, Developers
Rating: 2.0 or 4.0 (see review for reason)
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Microsoft’s newly released SQL Server 2014 database is closely followed by its first book, how does i [ ... ]


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