Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


RESTful Services with ASP.NET Web API

Author: Fanie Reynders
Publisher: Packt
Length: 124 minutes
ISBN: 978-1783285754
Audience: ASP .NET/MVC developers
Rating: 4
Reviewer: Nikos Vaggalis

Not a book but a downloadable video course. Is this a good way to acquire new programming skills?



WebGL: Up and Running

Author: Tony Parisi
Publisher: O'Reilly
Pages: 230
ISBN: 978-1449323578
Audience: JavaScript programmers
Rating: 4.5
Reviewer: Mike James

 

Can you learn WebGL without getting involved in the very basic nuts and bolts like shaders and so on?


More Reviews

 
 
Banner

   
RSS feed of all content
I Programmer - full contents
Copyright © 2015 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.