Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Access 2013 Inside Out

Author: Jeff Conrad
Publisher: Microsoft Press
Pages: 817
ISBN: 978-0735671232
Aimed at: Access developers working with web apps
Rating: 3.5
Reviewed by: Kay Ewbank

This book isn't as comprehensive as its title suggests, which comes as a something of a shock.



Android Wireless Application Development Volume II: Advanced Topics (3rd Ed)

Author: Lauren Darcey & Shane Conder
Publisher: Addison-Wesley
Pages: 528
ISBN: 978-0321813848
Audience: Intermediate Android programmers
Rating: 3
Reviewer: Harry Fairhead

A second volume on Android development - it has to be more advanced than the first.


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