Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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HTML5 and CSS3 in Simple Steps

Author:Josh Hill
Publisher: Prentice Hall
Pages: 240
ISBN: 978-0273762584
Aimed at: Non-programmers
Rating: 4
Pros: Attractive presentation, detailed practical guidance
Cons: Do you really need to know about these topics
Reviewed by: Sue Gee

Even if HTML5 can be explained in "simple steps", can this apply [ ... ]



DSLs in Action

Author: Debasish Ghosh
Publisher: Manning
Pages:376
ISBN: 978-1935182450
Aimed at: Advanced and well-read programmers
Rating: 4.5
Pros: A deep and detailed coverage of a complex topic
Cons: Assumes a great deal of pre-requsite knowledge
Reviewed by: Mike James

DSLs should be part of  the advanced progr [ ... ]


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