Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Teach Yourself Oracle PL/SQL In 10 Minutes

Author: Ben Forta
Publisher: Sams
Pages: 288
ISBN: 978-0672328664
Print: 0672328666
Kindle: B014V7G3UI
Audience: Novice database developers
Rating: 4.5
Reviewer: Kay Ewbank

This is an Oracle-focused version of the author's more general SQL In 10 Minutes title.



Software Development Metrics

Author: David Nicolette
Publisher: Manning
Pages: 192
ISBN: 978-1617291357
Print:1617291358
Audience: Development team leaders
Rating: 4
Reviewer: Kay Ewbank

Using metrics to manage and measure development work is the aim of this book.


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