Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Mobile Strategy

Author: Dirk Nicol
Publisher: IBM Press
Pages: 272
ISBN: 978-0133094916
Audience: Business leaders
Rating: 3
Reviewer: Sue Gee

With the subtitle "How Your Company Can Win by Embracing Mobile Technologies" this book promises a lot. Does it deliver?



Sams Teach Yourself Python in 24 Hours

Author: Katie Cunningham
Publisher: Sams
Pages: 320
ISBN: 978-0672336871
Audience: Motivated beginners prepared to work hard
Rating: 4
Reviewer: Alex Armstrong

Teach Yourself Python, what the whole of Python, in 24 hours? It sounds like a difficult challenge. 


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