Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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MySQL 5th Edition

Author: Paul DuBois
Publisher: Addison Wesley,  2013
Pages: 1176
ISBN: 978-0321833877
Target audience: Developers working with MySQL
Rating: 5
Reviewed by: Kay Ewbank

Any book that gets to a 5th edition is probably worth reading, and this book on MySQL by Paul Dubois certainly fits this pattern.



How To Recruit And Hire Great Software Engineers

Author: Patrick McCuller
Publisher: Apress
Pages: 246
ISBN: 978-1430249177
Audience: New or inexperienced hiring managers
Rating: 4.5
Reviewer: Sue Gee

There are two sides to landing a job - this book is written for those who are trying to recruit developers.


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