Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

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Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Introduction to Computation and Programming Using Python

Author: John V Guttag 
Publisher: MIT Press
Pages: 296
ISBN: 9780262525008
Print: 0262525003
Kindle: B00EK6P6RM
Audience: Students wanting a thorough grounding in Computer Science 
Rating: 5
Reviewer:  Mike James

 

Python  and computation - what else could go to [ ... ]



Speaking JavaScript

Author: Axel Rauschmayer
Publisher: O'Reilly
Pages: 460
ISBN: 978-1449365035
Print: 1449365035
Kindle: B00INES03O
Audience: JavaScript Programmers
Rating: 4.8
Reviewer: Ian Elliot


If you need a "big book of everything JavaScript" this might be the one you are looking for.

 


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