Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Core Java, Volume II Advanced Features 9th Ed

Author: Cay S. Horstmann & Gary Cornell 
Publisher: Prentice Hall
Pages: 1152
ISBN: 978-0137081608
Aimed at: Java programmers wanting to master associated technologies
Rating: 4.5
Reviewed by: Alex Armstrong

This second volume in the Core Java series, which deals with advanced topics, has been  [ ... ]



Beginning PHP and MySQL (4e)

Author: W. Jason Gilmore
Publisher: Apress, 2010
Pages: 824
ISBN: 978-1430231141
Aimed at: PHP developers
Rating: 4
Pros: Good grounding in PHP and MySQL
Cons: Doesn't really tackle both topics together
Reviewed by: Ian Elliot

 

PHP and MySQL go together so why not a book on the two showing how they work [ ... ]


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