Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


SQL Server Concurrency: Locking, Blocking and Row Versioning

Author: Kalen Delaney
Publisher: Red Gate
Pages: 202
ISBN: 978-1906434915
Audience: Professionals working with any RDBMS, despite being SQL Server specific
Rating: 4.5
Reviewed by: Nikos Vaggalis

While concurrency is always covered as part of a book on SQL Server, this title is totally dedicated to it. W [ ... ]



Sams Teach Yourself JavaScript in 24 Hours (5e)

Author: Phil Ballard, Michael Moncur
Publisher: Sams, 2012
Pages:448
ISBN: 978-0672336089
Audience: Beginner
Rating: 3
Reviewer: Ian Elliot

JavaScript is an easy to learn language so can 24 hours turn you from a beginner to an expert?


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2016 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.