Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Raspberry Pi Hacks

Author: Ruth Suehle & Tom Callaway
Publisher: O'Reilly
Pages: 364
ISBN: 9781449362348
Print: 1449362346
Kindle: B00KBAS0CE

Audience: Pi enthusiasts, but not beginners
Rating: 5
Reviewer: Harry Fairhead

A total of 65 Raspberry Pi hacks - surely they have all been done before? Well yes [ ... ]



Maintainable JavaScript

Author: Nicholas C. Zakas
Publisher: O'Reilly
Pages: 242
ISBN: 978-1449327682
Audience: JavaScript programmers
Rating: 4
Reviewer: Ian Elliot

It is commonly stated that you can write a big JavaScript program but you can't maintain it. So a book that claims that maintainable JavaScript is possible sounds  [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2015 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.