Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Practical Programming: An Introduction to Computer Science Using Python 3 (2e)

Authors: Paul Gries, Jennifer Campbell & Jason Montojo
Publisher: Pragmatic Bookshelf
Pages: 350
ISBN: 978-1937785451
Audience: Complete beginners to programming
Rating: 4
Reviewer: Mike James

 

Learn to program and learn computer science with Python 3.



Pro Android 4

Author: Sayed Hashimi, Satya Komatineni & Dave MacLean
Publisher: Apress
Pages: 1020
ISBN: 978-1430239307
Aimed at: Programmers with Java experience.
Rating: 4.5
Pros: Informative and comprehensive
Cons: A bit dense and dry
Reviewed by: Harry Fairhead

Can a book this big be really what you need to [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2016 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.