Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Pages: 311
ISBN: 978-0321884916
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Rating: 3.5
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Author: Peter Gasston
Publisher: No Starch Press, 2014
Pages: 304
ISBN:  9781593275808
Print: 1593275803
Kindle: B00P8DRZQ6
Audience: Intermediate web developers
Rating: 4.5
Reviewed by: Ian Elliot

HTML5 gets all the publicity but in fact CSS3 is responsible for most of its new achievem [ ... ]


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