Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Open CL in Action

Author: Matthew Scarpino
Publisher: Manning, 2011
Pages: 456
ISBN: 978-1617290176
Audience: Those familiar with OpenCL
Rating: 4.5
Reviewer: Mike James

 

OpenCL is a difficult topic, how does an In Action book fare in explaining what it is all about.



Make: Technology on Your Time Volume 28

Author: Mark Frauenfelder
Publisher: Make
Pages: 176
ISBN:978-1449309930
Aimed at: DIY and electronics enthusiasts
Rating: 4.5
Pros: A mix of projects
Cons: Ignores software aspects and nothing ambitious this issue
Reviewed by: Harry Fairhead

This issue focuses on Toys and Games with an eclectic mix of h [ ... ]


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