Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Learn Electronics with Arduino

Author:Don Wilcher
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Pages: 280
ISBN: 978-1430242663
Audience: Electronics enthusiasts
Rating: 4.5
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Learn electronics by creating exciting projects with an Arduino. It sounds like a really good idea. Unfortunately this isn't the book the title suggests it is.



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Pages: 263
ISBN: 978-1430239789
Aimed at: Beginner to intermediate level
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Pros: Good chapters on WebGL
Cons: Doesn't get to grips with creating games
Reviewed by: David Conrad

Using HTML5 and JavaScript to create a game can be tricky. Does t [ ... ]


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