Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Java Programming Interviews Exposed

Author: Noel Markham
Publisher: Wrox
Pages: 200
ISBN: 978-1118722862
Audience: Intermediate Java Programmers
Rating: 3
Reviewer: Alex Armstrong

A book to prepare you for the torture of a job interview seems like a good idea. But is it possible?



Expert Performance Indexing for SQL Server 2nd Ed

Author: Jason Strate and Grant Fritchey
Publisher: Apress
Pages: 403
ISBN: 978-1484211199
Print: 1484211197
Audience: Performance DBAs/Developers
Rating: 4.5
Reviewer: Ian Stirk 

This book discusses indexes, a primary means of improving performance in SQL Server, how does it fare?


More Reviews

 
 

   
Banner
RSS feed of all content
I Programmer - full contents
Copyright © 2017 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.