Learn to Code with Games (CRC Press)
Monday, 15 February 2016

Using a novel approach for the classroom or self-study,John M. Quick makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. 

<ASIN:1498704689>

You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, the book shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Author: John M. Quick

Publisher: A K Peters/CRC 
Date: October 14, 2015 
Pages: 312
ISBN: 978-1498704687
Print: 1498704689
Kindle: B015PNEUUW

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Python Crash Course, 3rd Ed (No Starch Press)

Author: Eric Matthes
Publisher: No Starch Press
Pages: 552
ISBN: 978-1718502703
Print: 1718502702
Kindle: B09WJX22TV
Audience: People wanting to learn Python
Level: Introductory/Intermediate
Audience: Not the complete beginner
Rating: 4
Reviewer: Alex Armstrong
To reach a third edition this [ ... ]



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Author: Kevin Kline et al
Publisher: Apress
Pages: 352
ISBN: 978-1484282298
Print: 1484282299
Kindle: B0B924H21P
Audience: Managers & architects
Rating: 4
Reviewer: Ian Stirk

This book aims to give you a holistic approach to migrating on-premise databases to Azure, how does it fare?


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