Intel Threading Building Blocks
Written by Harry Fairhead   

Author:  James Reinders
Publisher: O’Reilly, 2007
Pages: 323
ISBN: 978-0596514808
Aimed at: Developers in parallel processing
Rating: 4
Pros:  Unique coverage of TBB
Cons: Confusing organization of material
Reviewed by: Harry Fairhead

 

If you think of Intel just as a chip manufacturer you are behind the times. This book deals with its multi-core software.

 

Parallel processing is the challenge and multi-core processors are the reason for the challenge. Intel is largely responsible for the multi-core phenomenon and you might well expect them to offer help in utilizing the hardware they have created. However most programmers don’t associate Intel with software and this is a failure of marketing – rare these days. The fact of the matter is that Intel has a lot of very interesting software on offer and Intel Threading Building Blocks (TBB) is a case in point.

 

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A book that brings this software to a wider audience must be a welcome event but this effort isn’t entirely successful. Its lapses of a strictly logical presentation will confuse some and raise questions of exactly what is efficient and what is inefficient – after all parallel processing is all about making things go faster.

You also need to know that TBB is a C++ library and it’s highly specific in the sense that not much of the discussion is about general ideas of concurrency.

Although TBB is now at version 3.0, this is still the only book in English devoted to it. So, if you use or plan to use it, then buy the book and read the source of the library to find out exactly how it all works.

 

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Beginning T-SQL 2012

Author: Scott Shaw and Kathi Kellenberger
Publisher: APress
Pages: 433
ISBN: 978-1430237044
Audience: Beginner to intermediate T-SQL developers
Rating: 4.5
Reviewed by: Kay Ewbank

Updated version of a well-regarded earlier book on T-SQL 2008 that now takes account of SQL Server 2012.



Game Physics Engine Development

Author: Ian Millington
Publisher: Morgan Kaufmann, 2nd edition, 2010
Pages: 552
ISBN: 978-0123819765
Aimed at: Games and graphics programmers
Rating: 4
Pros: Direct and down to earth approach
Cons: Tendency to avoid the maths
Reviewed by: Mike James

Many graphics programmers are completely ignorant of physi [ ... ]


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