If you missed the GoingNative 2012 conference then the good news is that it isn't too late. Microsoft has made available all of the sessions as videos. If you only have time to watch one, then make it the talk that opened the conference by the creator of C++, Bjarne Stroustrup.
We know how to write bad code: litter our programs with casts, macros, pointers, naked new and deletes, and complicated control structures. Alternatively (or additionally), we could obscure every design decision in a mess of deeply nested abstractions using the latest object-oriented programming and...
The C++11 standard introduces threads into the language, and carefully defines the meaning of variables shared between threads. The design is based on the idea that meaningful multithreaded programs should, by default, behave as though threads were executed in simple interleaved fashion....
Variadic templates are arguably the most profound change in the core language brought about by C++11. Curiously, however, the C++ community still tiptoes carefully around them: variadic templates enjoyed less coverage than features such as "auto" or lambdas.
Day 2 Keynote - Herb Sutter: C++11, VC++11 and Beyond This talk will covers the key features in C++11 that will most change the way you write code: the features that directly affect C++ style, coding idioms, and the guidance in pre-C++11 books and articles that most needs to be updated.
Were we to craft a Lenox Globe of programming languages, C++ might be followed by a famous cautionary phrase: Here Be Dragons. The language can be complex and daunting to programmers who are often shouldered with the task of writing large, complex programs.
C++ does not provide facilities for directly expressing what a function template requires of its set of parameters. This is a problem that manifests itself as poor error messages, obscure bugs, lack of proper overloading, poor specification of interfaces, and maintenance problems.
Microsoft has announced the extension of the DirectX Tool Kit to DirectX 12. This not only makes DirectX 12 more accessible but highlights the fact that Windows graphics in general has become less acc [ ... ]