Ivan Sutherland, widely considered to be the father of computer graphics, has been awarded the 2012 Kyoto Prize in Advanced Technology by the Inamori Foundation
In its announcement the Inamori Foundation stated:
Numerous computer graphic-based applications -- ranging from films, games and virtual reality systems to educational materials, scientific and technological simulations, and other design aids for engineers -- are descendants of Dr. Sutherland's original work on Sketchpad.
Sketchpad with Sutherland at the controls
Sutherland, who is now 74 and a Visiting Scientist at Portland State University, made breakthrough contributions to graphical user interfaces much earlier in his career.
He is best known for his computer program called Sketchpad, which allowed a pointing device to interact and manipulate visible objects on a computer screen. Sketchpad was submitted as part of Sutherland's doctoral thesis at the Massachusetts Institute of Technology in 1963.
When asked, "How could you possibly have done the first interactive graphics program, the first non-procedural programming language, the first object-oriented software system, all in one year?" he replied:
The Kyoto Prize, established by Dr. Kazuo Inamori, President of The Inamori Foundation, was first awarded in 1985 when one of its three annual awards went to Claude Shannon, who was Sutherland's PhD supervisor and is often referred to as the "father of information theory". Other laureates who names are well known in Computer Science include John McCarthy (1998, Artificial Intelligence) Maurice Wilkes (1992, Information Science) Jack Kilby (1993, Electronics), Donald Knuth (1996, Information Science) and in 1997 it went to the team of designers of the Intel 4004, Federico Faggin, Marcian Edward (Ted) Hoff, Stanley Mazor and Masatoshi Shima which was an unusual departure for a prize that is normally awarded to a single individual.
Researchers at UT Dallas have found a really clever way of solving the anisotropic mesh problem - do it in higher dimensions and then map it back to 3D. The result is faster and more accurate meshes.& [ ... ]