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WPF workings
Simple WPF data binding
Monday, 12 July 2010 00:00

Find out how WPF data binding really works. It's not the binding object that matters - it's the binding expression.

Last Updated on Monday, 12 July 2010 13:00
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Custom Bitmap Effects - HLSL
Monday, 14 June 2010 00:00

In the article Custom Bitmap Effects - Getting started we discovered how to work with HLSL in WPF. Now we are in a position to write more sophisticated shaders and  this means learning some more HLSL.

Last Updated on Tuesday, 27 July 2010 07:31
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Custom Bitmap Effects - Getting started
Tuesday, 01 June 2010 00:00

The simplest possible custom effects project is enough for you to see how it all works and to move on to building your own effects that do something useful. This is an introduction to using HLSL in WPF.

Last Updated on Monday, 14 June 2010 12:06
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Bitmap Effects
Monday, 24 May 2010 00:00

WPF bitmap effects are easy to use but subtle. Before moving on to consider custom effects we take a careful look at what is provided as standard.

Last Updated on Saturday, 22 May 2010 14:30
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Custom BitmapSource
Monday, 03 May 2010 00:00

Even if you don't anticipate implementing your own custom BitmapSource finding out how to reveals quite a lot about the way that WPF bitmaps work.

Last Updated on Sunday, 02 May 2010 18:12
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ISupportInitialize and XAML
Tuesday, 13 April 2010 00:00

For a class to be instantiated by XAML it has to have a parameter-less constructor. This means that properties that might be essential to creating the instance can be initialized in any order and this can be a problem. One solution is to use the ISupportInitialize Interface.

Last Updated on Monday, 12 April 2010 17:23
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Custom Shape
Wednesday, 07 April 2010 00:00

Creating a custom Shape isn't difficult but it does have some hidden gotchas. We take a look at how best to do the job.

Last Updated on Wednesday, 07 April 2010 07:37
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The bitmap transform classes
Monday, 22 March 2010 00:00

WPF bitmaps are immutable but that doesn't mean you can't transform them. Find out about rotation, scaling, changing pixel formatting and how to mangage color profiles.

Last Updated on Monday, 22 March 2010 08:44
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WPF 3D
Sunday, 28 February 2010 00:00

WPF is based on DirectX and as such it has all of the 3D facilites you would expect of a graphics package. Find out how to use the 3D features of WPF.

Last Updated on Tuesday, 27 July 2010 14:03
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Using the WPF .NET 4.0 DataGrid
Thursday, 25 February 2010 00:00
 

The new WPF DataGrid is certain to become the standard data grid for use with .NET 4.0 and for this reason alone it is important to know how it works and how to use it.

 

Last Updated on Wednesday, 14 July 2010 13:31
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