Pro WPF in C# 2008: Windows Presentation Foundation with .NET 3.5 2nd Edition

Author: Matthew MacDonald
Publisher: Apress, 2008
Pages: 1040
ISBN: 978-1590599556
Aimed at: Experienced VB.NET developers moving to WPFRating: 4.5
Pros: Broad coverage of WPF; good depth in places
Cons: Only minor niggles
Reviewed by: Sue Gee

 

For the updated .NET 3.5 edition of his WPF tome MacDonald has produced two, essentially parallel, books - one on C#, the other on VB. There is one completely new chapter - Chapter 26:Multithreading and Add-Ins which covers the Dispatcher, the DispatcherObject and the BackgroundWorker and the Add-in pipeline.

Dave Wheeler reviewed the predecessor of this book as follows:

This is no lightweight, coming in at nearly 1000 densely packed pages. It has comprehensive coverage of WPF, ranging from XAML to 3D, and on the whole the book feels (in more sense than one) solid. All the major topic areas are covered, but like every other WPF book it has strengths and weaknesses, and occasionally the odd minor technical niggle, which means that this book alone is probably not going to be enough for the hardcore WPF developer.
The book is logically arranged, with clear examples, and assumes from the get-go that you will be working with a combination of XAML and code. You can certainly read it from end to end, but it’s also excellent for dipping into from time to time. The code samples and links described in the book are all available online.

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New Programmer's Survival Manual

Author: Joshua D. Carter
Publisher: Pragmatic Bookshelf, 2010
Pages: 300
ISBN: 978-1934356814
Aimed at: New entrants to professional programming
Rating: 5
Pros: Readable and relevant
Cons: Less applicable to small workplaces
Reviewed by: Sue Gee

If you are embarking on a career as a programmer will this bo [ ... ]



Tap, Move, Shake

Author: Todd Moore
Publisher: O'Reilly
Pages: 254
ISBN: 978-1449303457
Aimed at: Beginner iPhone/iPad game developers
Rating: 4
Pros: Great introduction and walk through of completed game
Cons: Too simple in places, doesn't cover Objective-C
Reviewed by: Bill Cunningham

 

Want to build a game for the i [ ... ]


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