Udacity and Unity Expand AR/VR Training
Udacity and Unity Expand AR/VR Training
Written by Sue Gee   
Friday, 06 October 2017

A year after launching its VR Developer Nanodegree Udacity, in partnership with Unity is launching another program to prepare  developers for the opportunities offered by new AR/VR technology. 

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As with all Udacity Nanodegree programs the emphasis of the new Foundation Nanodegree, which focuses on Apple's ARKit is on gaining credentials to help you get hired. The blog post announcing it starts:

VR job openings are up 800% year-over-year. Combined with the release of ARKit, which now puts AR capability in the pockets of nearly 400 million consumers, demand for skilled developers and designers who can create high-quality immersive content is growing at an unprecedented rate. Industries — from entertainment, healthcare, education, real estate, automotive, retail, and more — are looking to invest in this new technology to reach and engage with their customers.

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Learn ARKit is now open, costs $199 and can be completed in a month with 5 hours effort per week. It offers two alternatives - Unity, for which the prerequisites are to be familiar with creating 3D scenes using Unity, developing using C#, and deploying applications to an iPhone or iPad and Swift, for which you need to be familiar with creating iOS applications using Xcode. Whichever you choose you'll learn the fundamentals of AR, build an AR app, and publish your app to the Apple Store.

 

 

The VR Developer Nanadegree starts again on October 16. This is a 3-term program:

Term 1   Foundations Learn the Unity game engine, C#, and Google Cardboard to master the foundations of VR development.
Term 2 Essentials Learn VR design best-practices for proper ergonomics, user testing, interface design, and more.
Term 3 Specializations    Dive deep into Mobile Performance & 360 Media or High-Immersion Unity.

 

Each term is expected to take 2 months and they have a fixed cost of $400. 

Developers who already have a working knowledge of the Unity game engine can skip Term 1 and go straight to Term 2. In Term 3, where students are transformed from VR generalists to in-demand specialists, there's a choice between 360 media on mobile and Unity. For more details including the promo video, see Google-backed Virtual Reality Nanodegree

More Information

Learn ARKit

VR Developer Nanodegree

Related Articles

Google-backed Virtual Reality Nanodegree

Udacity Offers Nanodegrees 

Google Takes VR Seriously - DayDream

Cardboard Extends Its Reach

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Last Updated ( Friday, 06 October 2017 )
 
 

   
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