Game Hacking (No Starch Press)
Thursday, 15 September 2016

The subtitle "Developing Autonomous Bots for Oline Games" reveals what to expect. You don't need to be a wizard to transform a game you like into a game you love. Bring your knowledge of Windows-based development and memory management, and Nick Cano will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection.

<ASIN:1593276699>

Author: Nick Cano 
Publisher: No Starch Press
Date: July 20, 2016
Pages: 304
ISBN: 978-1593276690
Print: 1593276699
Kindle: B01J4NKSRI
Category: Graphics & Games   

 

 

With hands-on example code and practice binaries learn how to: 

  • Scan and modify memory with Cheat Engine
  • Explore program structure and execution flow with OllyDbg
  • Log processes and pinpoint useful data files with Process Monitor
  • Manipulate control flow through NOPing, hooking, and more
  • Locate and dissect common game memory structures 

Discover the secrets behind common game bots, including: 

  • Extrasensory perception hacks, such as wallhacks and heads-up displays
  • Responsive hacks, such as autohealers and combo bots
  • Bots with artificial intelligence, such as cave walkers and automatic looters

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Publisher: Addison-Wesley
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Pages: 1088
ISBN: 978-0135972267
Print: 0135972264
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Pages: 248
ISBN: 978-1718501188
Print: 1718501188
Kindle: B08CTFY4JP
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