The subtitle "Developing Autonomous Bots for Oline Games" reveals what to expect. You don't need to be a wizard to transform a game you like into a game you love. Bring your knowledge of Windows-based development and memory management, and Nick Cano will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection.
<ASIN:1593276699>
Author: Nick Cano Publisher: No Starch Press Date: July 20, 2016 Pages: 304 ISBN: 978-1593276690 Print: 1593276699 Kindle: B01J4NKSRI Category: Graphics & Games
With hands-on example code and practice binaries learn how to:
- Scan and modify memory with Cheat Engine
- Explore program structure and execution flow with OllyDbg
- Log processes and pinpoint useful data files with Process Monitor
- Manipulate control flow through NOPing, hooking, and more
- Locate and dissect common game memory structures
Discover the secrets behind common game bots, including:
- Extrasensory perception hacks, such as wallhacks and heads-up displays
- Responsive hacks, such as autohealers and combo bots
- Bots with artificial intelligence, such as cave walkers and automatic looters
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Kill It With Fire
Author: Marianne Bellotti Publisher: No Starch Press Pages: 248 ISBN: 978-1718501188 Print: 1718501188 Kindle: B08CTFY4JP Audience: Developers renovating aging systems Rating: 4.5 Reviewer: Kay Ewbank
The subtitle of this book is "Manage aging computer systems and future proof modern ones". Thi [ ... ]
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