Unreal Engine 4 for Design Visualization (Addison-Wesley)
Monday, 16 April 2018

This book shows how to use Unreal Engine for creating interactive visualizations, animations, and renderings. UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, taking you through the entire process of building outstanding visualization content with realistic, carefully documented, step-by-step sample projects. 

The book addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. It also covers important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. 

Author: Tom Shannon
Publisher: Addison Wesley
Date: August 2017
Pages: 384
ISBN: 978-0134680705
Print: 0134680707
Kindle: B0746MVWV6
Audience: U4 developers
Level: Intermediate
Category: Graphics & Games

 

 

  • Understand UE4’s components and development environment
  • Master UE4’s pipeline from source data to delivered application
  • Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
  • Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
  • Create production-ready Materials with the interactive real-time Material Editor
  • Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
  • Develop bright, warm lighting for architectural visualizations
  • Create pre-rendered animations with Sequencer
  • Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
  • Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision

 

Book + eBook Bundle 

Pearson Education (InformIT)

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