Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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Artificial Intelligence and Expert Systems (Mercury Learning)

Authors: I. Gupta & G. Nagpa
Publisher: Mercury Learning
Pages: 412
ISBN: 978-1683925071
Print: 1683925076
Kindle: B087785GZM
Audience: Technically able readers
Rating: 4
Reviewer: Mike James
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GraphQL in Action (Manning)

Author: Samer Buna
Publisher: Manning
Pages: 384
ISBN: 978-1617295683
Print: 161729568X
Audience: Developers interested in GraphQL
Rating: 4.5
Reviewer: Kay Ewbank

GraphQL has achieved impressive popularity as an open-source language for APIs that can be used for querying and manipulating data.&nbs [ ... ]


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