This book teaches the skills and techniques needed to code Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that’s come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls
<ASIN:0136829422>
Author: Official Roblox Books Publisher: Sams Date: December 2021 Pages: 384 ISBN: 978-0136829423 Print: 0136829422 Kindle: B08F9SWL72 Audience: Developers interested in Roblox Level: Introductory/Intermediate Category: Graphics & Games
Topics covered:
- Code with properties, variables, functions, if/then statements, and loops
- Organize information using arrays and dictionaries
- Work with events to make things move, explode, count down, and do whatever you can imagine
- Keep your code manageable with abstractions and object-oriented programming
- Store data permanently to create leaderboards, inventories, and custom currency
- Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world
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Python Programming with Design Patterns
Author: James W. Cooper Publisher: Addison-Wesley Date: February 2022 Pages: 352 ISBN: 978-0137579938 Print: 0137579934 Kindle: B09D2RKQB5 Audience: Python developers Rating: 1 Reviewer: Mike James There was a time that design patterns were all the thing. Not so much now. But Python - does it have [ ... ]
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Seriously Good Software
Author: Marco Faella Publisher: Manning Date: March 2020 Pages: 328 ISBN: 978-1617296291 Print: 1617296295 Kindle: B09782DKN8 Audience: Relatively experienced Java programmers Rating: 4.5 Reviewer: Mike James Don't we all want to write seriously good software?
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