IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Beyond Requirements, Analysis With An Agile Mindset

Author: Kent J McDonald
Publisher: Addison-Wesley
Pages:304
ISBN: 978-0321834553
Print:0321834550
Kindle:B014PO7XYM
Audience: Project managers
Rating: 4
Reviewer: Alex Denham

This book looks at how to use agile techniques to make IT projects more effective.



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Author: Adam Jorgensen et al
Publisher: Wrox
Pages: 960
ISBN: 978-1118106884
Audience: DBAs and SQL Developers
Rating: 4.6
Reviewer: Ian Stirk

Aims to give a professional understanding of a very broad range of administration topics, how does it fare?


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