IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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ISBN: 978-0789748461
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Author: Matt Nicholson
Publisher: Matt Publishing, 2014
Pages: 302
ISBN: 978-0992777418
Aimed at: Anyone interested in the history of the desktop computer
Rating: 4.5
Reviewed by: Kay Ewbank

An account of the journey from 1970 when there were no personal computers, to today when computers are everywhere. [ ... ]


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