IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

 

To have new titles included in Book Watch contact BookWatch@i-programmer.info

 

Banner
 

 


Practical AVR Microcontrollers

Author: Alan Trevennor
Publisher: Apress
Pages: 386
ISBN: 978-1430244462
Audience: Hardware programmers who want to do things the difficult but cheap way
Rating: 4
Reviewer: Harry Fairhead

Working with a raw AVR micro is difficult, but is it worth the effort. This book goes deeper than you might expe [ ... ]



The Irrationals: A Story of the Numbers You Can't Count On

Author:Julian Havil
Publisher: Princeton University Press
Pages: 320
ISBN: 978-0691143422
Audience: Mathematicians, scientists, and engineers
Rating: 3.5
Reviewer: Mike James

The irrationals are the most confusing and fascinating type of number, so a book that might make things seem easier is worth cons [ ... ]


More Reviews

 

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2014 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.