IOS Game Development Cookbook (O'Reilly)
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IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Python Cookbook (3e)

Author: David Beazley & Brian K. Jones
Publisher: O'Reilly
Pages: 706
ISBN: 978-1449340377
Audience: Intermediate Python programmers
Rating: 4.8
Reviewer: Alex Armstrong

A Python cookbook is surely handy, given the complexity of the  language - but only if it covers a good range of topics.



Relational Theory for Computer Professionals

Author: C.J. Date 
Publisher: O'Reilly
Pages: 278
ISBN: 9781449369439
Audience: SQL Developers
Print: 144936943X
Kindle: B00CXXZ6PQ

Rating: 5
Reviewer: Kay Ewbank

This book tells you what relational databases are all about in terms of the underlying relational theory, how that works and  [ ... ]


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