IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Python: Visual QuickStart Guide (3rd Ed)

Author: Toby Donaldson
Publisher: Peachpit Press
Pages: 224
ISBN: 978-0321929556
Audience: Beginners to programming who want to learn Python
Rating: 4
Reviewed by: Sue Gee

The new edition of this beginner's introduction to Python comes with eBook access - which seems a worthwhile advantage.



SQL Server 2012 Data Integration Recipes

Author: Adam Aspin
Publisher: Apress
Pages: 1003
ISBN: 978-1430247913
Audience: Developers needing to bring data into SQL Server
Rating: 4.5
Reviewer: Kay Ewbank

Data integration is quite a narrow topic in the overall area of databases, but it’s one that you have to get right if your database project i [ ... ]


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