IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Introducing Python

Author: Bill Lubanovic
Publisher: O'Reilly, 2014
Pages: 478
ISBN: 9781449359362
Print: 1449359361
Kindle: B00PHTRLO2
Audience: Not beginners 
Rating: 4
Reviewer: Mike James 

Python is a popular first language and it is used by many first courses in programming. An Int [ ... ]



High Performance SQL Server

Author: Benjamin Nevarez
Publisher: Apress
Pages: 228
ISBN: 978-1484222706
Print: 1484222709
Kindle: B01N2KHVAZ
Audience: DBAs and developers
Rating: 4.3
Reviewer: Ian Stirk

This book aims to improve the performance of your SQL Server queries by optimizing your configuration settings, how does it fare?


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