IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Publisher: Microsoft Press
Pages: 516
ISBN:978-0735680944
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Rating: 4.5
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Publisher: Apress, 2012
Pages: 280
ISBN: 978-1430240594
Aimed at: C and Java developers
Rating: 4
Pros: An indispensable book if you want to work on games like Doom and Quake
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