IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Introduction to Android Application Development: Android Essentials (4th Edition)

Author: Shane Conder,Lauren Darcey & Joseph Annuzzi Jr.
Publisher: Addison Wesley, 4rd Ed
Pages: 672 
ISBN: 978-0321940261
Audience: Intermediate programmers
Rating: 3
Reviewed by: Harry Fairhead

This is a strange 4th edition in that in its previous edition it had a rather different ti [ ... ]



Pro SQL Server 2012 Relational Database Design and Implementation

Author: Louis Davidson &Jessica Moss
Publisher: Apress
Pages: 751
ISBN: 978-1430236955
Aimed at: programmers needing to design a relational database
Rating: 5
Reviewed by: Kay Ewbank

If you need a book on this topic this one comes highly recommended.


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