IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Discovering Modern C++

Author: Peter Gottschling
Publisher: Addison-Wesley
Pages:480
ISBN: 978-0134383583
Print: 0134383583 
Kindle: B019YLYLWI
Audience: Scientific programmers interested in C++
Rating: 5
Reviewer: Mike James

Modern C++ who would want to write anything else? Is this a suitable int [ ... ]



Speaking JavaScript

Author: Axel Rauschmayer
Publisher: O'Reilly
Pages: 460
ISBN: 978-1449365035
Print: 1449365035
Kindle: B00INES03O
Audience: JavaScript Programmers
Rating: 4.8
Reviewer: Ian Elliot


If you need a "big book of everything JavaScript" this might be the one you are looking for.

 


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