IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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A First Course in Machine Learning

Author: Simon Rogers & Mark Girolami
Publisher: Chapman & Hall/CRC
Pages: 305
ISBN: 978-1439824146
Aimed at: Students preparing for a course in machine learning
Rating: 3
Pros: Readable explanations of statistical techniques
Cons: Doesn't cover enough about machine learning 
Reviewed by: Mike  [ ... ]



Effective JavaScript

Author: David Herman
Publisher: Addison-Wesley
Pages: 240
ISBN: 978-0321812186
Audience: Intermediate JavaScript programmers
Rating: 5
Reviewer: Ian Elliot

JavaScript can be difficult to get right if you don't understand it. This book provides 68 specific examples of how you can get it wrong and how  [ ... ]


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