IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Fluent Python

Author: Luciano Ramalho
Publisher: O'Reilly
Pages: 770
ISBN: 978-1491946008
Print: 1491946008
Kindle: B0131L3PW4
Audience: People who already program in Python
Rating: 5
Reviewer: Mike James 

This book was amoung our Best Books of 2015. If you missed this recommendation first time [ ... ]



Data Structures and Algorithms with JavaScript

Author:  Michael McMillan
Publisher: O'Reilly
Date: March 24, 2014
Pages: 246
ISBN: 978-1449364939
Print: 1449364934
Kindle: B00IV3J23Y
Audience: Intermediate JavaScript programmers
Rating: 3.5
Reviewer: Ian Elliot

 

A book explaining the standard data structures in the worlds mo [ ... ]


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