IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Pro JavaScript Performance

Author: Tom Barker
Publisher: Apress
Pages: 220
ISBN: 978-1430247494
Audience: JavaScript programmers
Rating: 2
Reviewer: Ian Elliot

JavaScript - we really do need to know how to make it go faster and take less memory. A book that promises this, promises much.



Introduction to Programming in Python

Author:  Robert Sedgewick, Kevin Wayne, and Robert Dondero
Publisher: Addison Wesley
Pages: 792
ISBN:978-0134076430
Print: 0134076435
Kindle:B00YF0ORKU
Audience: Students expecting an academic approach to computer science 
Rating: 3.5
Reviewer:  Mike James

 

Python is often t [ ... ]


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