IOS Game Development Cookbook (O'Reilly)
IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Machine Learning in Action

Author: Peter Harrington
Publisher: Manning
Pages: 384
ISBN: 978-1617290183
Aimed at: Python programmers
Rating: 4.5
Pros: Practical approach
Cons: Not enough deep theory
Reviewed by: Mike James

Machine learning is a hot topic and a book that promises to put it in action has a lot to accomplish.



Professional Microsoft SQL Server 2014 Administration

Author: Adam Jorgensen et al
Publisher: Wrox
Pages: 936
ISBN: 978-1118859131
Audience: DBAs and SQL Developers
Rating: 4.5
Reviewer: Ian Stirk

This book aims to give a professional understanding of a very broad range of administration topics, how does it fare?


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