IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

 

To have new titles included in Book Watch contact BookWatch@i-programmer.info

 

Banner
 

 


Professional C++, 5th Ed (Wrox)

Author: Marc Gregoire
Publisher: Wrox
Date: February 2021
Pages: 1312
ISBN: 978-1119695400
Print: 1119695406
Audience: C++ developers
Rating: 4
Reviewer: Mike James


Professional C++? Who wants to be unprofessional?



Query Store for SQL Server 2019 (Apress)

Author: Tracy Boggiano & Grant Fritchey
Publisher: Apress
Pages: 234
ISBN: 978-1484250037
Print: 1484250036
Kindle: B07YNL3X4X
Audience: SQL Server DBAs and Devs
Rating: 4
Reviewer: Ian Stirk

This book aims to use Query Store to improve your SQL Server queries, how does it fare?


More Reviews