IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Publisher: Packt Publishing
Pages: 478
ISBN: 978-1849685740
Audience: DBAs and SQL Developers
Rating: 2.5 or 4.0 (depending on your tolerance of bad grammar)
Reviewer: Ian Stirk

This book contains 80 recipes to help you tune SQL Server 2012 and achieve optimal perform [ ... ]



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Publisher: Addison Wesley
Pages: 192
ISBN: 978-0321826626
Audience: Developers who want an overview of NoSQL
Rating: 4.5
Reviewed by: Kay Ewbank

This book aims to give you enough information to answer the question of whether NoSQL databases are worth serious [ ... ]


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