Presents a comprehensive overview of modern mathematical concepts, models, methods and tools with applications in computer graphics, computer vision and machine learning. Hongyu Guo covers 15 topics arranged in three parts: algebra, geometry and topology, with an emphasis on tensors and manifolds, and there's a separate part on applications.
Author: Hongyu Guo
Publisher: World Scientific
Date: June 14, 2014
The Magic of Computer Graphics (CRC Press, 2011)
Reviewed by Mike James
Aimed at: Academic computer scientists who already know basics of computer graphics
Pros: Covers topics neglected elsewhere; a mathematical approach
Cons: No introductory level content; mathematical approach
Fundamentals of Computer Graphics (A K Peters, 2009)
Reviewed by: David Conrad
Aimed at: Undergraduates, although suitable for wider audience
Pros: Clear and well-organised presentation of fundamentals and beyond
Cons: Academic and abstract
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