Physics for Game Programmers (Apress)
Thursday, 20 May 2010

Sets out to enable you to add realistic action into game programming. After covering basic physics and mathematical models it shows how to implement them to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. Neither code heavy nor language specific, and all chapters include exercises to be solved.

<ASIN:159059472X>

 
 

   
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