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My Second Gadget
There is one big problem with the Gadget as it stands. Its display area is too small to show even its short message.
You have to specify a display size using a Style attribute. Most of the examples of simple Gadgets make use of a separate style or even a style sheet but all you really need to do is to change the <body> tag to read:
<body style="width:130; height:50 " >
Most Gadgets are about 130 units wide so that they fit into the Vista Sidebar without spilling over into the desktop. In the case of Windows 7 there is no Sidebar so in principle you can make gadgets wider but it is a good idea to see if you can fit into the 130 units wide restriction so as to line up with other gadgets on the desktop.
You can set any height you want but again space is at a premium on the desktop.
With the change to the <body> tag the Gadget's message is now fully visible.
So far so good, but where next?
Some of the answer to "where next" is obvious if you know enough HTML. You can make the Gadget look impressive simply by using what you already know about layout plus a few tips and tricks.
For example to create a non-rectangular Gadget you simply use a PNG or GIF with a transparent border and set this to be the background image.
The new places that Gadgets can take you are really due to the availability of a Gadgets API. This provides a whole collection of new objects so that you can interact with the wider system.
For example, all Gadgets display a close box to the left of their display area. With the use of the API you can add a small spanner icon which can be used to display a "settings" dialog box.
The key to doing this is the System.Gadget object which provides methods and properties to control and monitor the Gadget.
In this case we need the SettingsUI property which specifies another HTML file which is loaded into the Settings dialog box. For example, the simplest HTML file for a Settings dialog box is:
<body style="width:250; height:75">
This is a settings dialog box
Store this in a file called Settings.HTML. To make the "spanner" icon appear and to specify it as the HTML file to use we need some script. Change the header of the Gadget HTML to read:
<title>My First Gadget</title>
Now when you install the Gadget you will see a spanner icon on the right and when you click the spanner your HTML file is displayed within a dialog box complete with OK and Cancel buttons.
A simple settings box
Obviously we need to do a little more to make the settings box useful but the new API provides properties that make persisting settings easy.
The System.Gadget.Settings object provides a read and write method that will retrieve or store a named setting. To make use of this we also need to handle the events generated when the user clicks either the OK or Cancel button.
In the Settings.HTML file we need to define two event handlers. One for
and one for
The window.onload function simply reads the value of the Time property setting and stores this in a textbox. The first time the Settings box appears there will be no value associated with Time and so the textbox will be empty. The use of the "Time" property is entirely abitarary and you can create properties of your own with any name you care to think up.
The onSettingsClosing event passes an event object which we can test to see which button has been clicked:
If is the OK button we save the current time in the Time
event.cancel = false;
We also need a textbox so now the settings HTML file ends:
<body style="width:250; height:75">
<input id="Text1" type="text" />
If you make these changes you will find that now when you first open the Settings dialog box the textbox is empty. If you then click OK the time is stored and the next time you open Settings this is what you see in the textbox. Each time you click OK the time is updated but if you click Cancel it is left unchanged.
LocalTime = System.Time.getLocalTime(