Book Watch Archive
Book Watch Archive
Programming Pig 2nd Ed (O'Reilly)
Friday, 30 December 2016

When you need to analyze terabytes of data, this book shows you how to do it efficiently with Pig. Author Alan Gates is co-founder of Hortonworks and an original member of the engineering team that took Pig from a Yahoo! Labs research project to a successful Apache open source project. This second edition, updated with programming examples, provides comprehensive coverage on key features such as the Pig Latin scripting language and the Grunt shell.


The Photographer's Guide To Drones (Rocky Nook)
Wednesday, 28 December 2016

In this book, author Colin Smith explains everything photographers need to know about drones and quadcopters in order to take their photography to new levels. No matter what model of drone is being used ―DJI, 3DR, Yuneec, GoPro―to take good photographs you need to learn how to put this new gear to good use for aerial photography.


Game Testing: All In One 3rd Ed (Mercury)
Thursday, 22 December 2016

In this updated third edition Charles P. Schultz and Robert Bryant equip the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations.


Vulkan Programming Guide (Addison Wesley)
Wednesday, 21 December 2016

This is the official guide to learning Vulkan, the OpenGL specification, written by Vulkan API lead Graham Sellers, with contributions from the Vulkan language lead John Kessenich. The book introduces the portable Vulkan API and the new SPIR-V shading language making use of many examples.


PHP and MySQL Web Development, 5th Ed (Addison Wesley)
Monday, 19 December 2016

In this book in the Developer's Library, Laura Thomson and Luke Welling look at how to use PHP and MySQL together to produce interactive Web applications. The book starts with the basics of PHP, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server.


Node.js for Embedded Systems (O'Reilly)
Thursday, 15 December 2016

The idea behind this book, which is subtitled Using Web Technologies to Build Connected Devices, is that JavaScript and Node.js could be the key technologies to bring accessibility to embedded components such as sensors and microcontrollers. In it Patrick Mulder and Kelsey Breseman show how to interact in JavaScript with a variety of hardware platforms.


GPU Programming In MATLAB (Morgan Kaufmann)
Monday, 12 December 2016

This is a book for developers of applications in MATLAB who would like to accelerate their code using GPU programming without losing the many benefits of MATLAB. Nikolaos Ploskas, Nikolaos Samaras start with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly onto GPUs without extensive knowledge of GPU programming.


Core Java: Advanced Features Volume II (Prentice Hall)
Thursday, 08 December 2016

The 10th edition of a classic two-volume work by Cay Horstmann has been extensively updated to reflect the changes in Java SE 8 and rewritten and reorganized to illuminate new Java features, idioms, and best practices. In this second volume, Horstmann provides in-depth coverage of advanced topics including the new Streams API and date/time/calendar library, advanced Swing, security, and code processing.


Rails: Novice to Ninja (SitePoint)
Wednesday, 07 December 2016

This is a practical and fun guide to Ruby on Rails for beginners by Glenn Goodrich. It takes you from installing Ruby, Rails and SQLite to building and deploying a fully-featured web application. The third edition of this book has been fully updated to cover Rails 5, the latest version of the framework.


Android Development Patterns (Addison Wesley)
Monday, 05 December 2016

The subtitle of this book by enterprise Android developer Phil Dutson is "Best Practices for Professional Developers" and it sets out to show how you can use the openness and versatility of Android without falling into the trap of writing code that is inefficient, unreliable, insecure, or hard to maintain. Dutson explores the patterns and procedures for building optimized, robust apps with Android 5.0+.



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