Book Watch Archive
Book Watch Archive
Universal Windows Apps with XAML and C# Unleashed (Sams)
Tuesday, 07 April 2015

Adam Nathan, "the world’s #1 expert on Microsoft XAML" brings together all the knowledge Windows developers need to build universal apps that adapt smoothly for any device running Windows 8.1, Windows Phone 8.1, or their successors. Drawing on own experience and direct input from Microsoft’s Windows and Visual Studio teams, Adam Nathan illuminates core development concepts, answers your most important questions, and candidly assesses the technology’s strengths and limitations in this full-color guide.


Badass: Making Users Awesome (O'Reilly)
Monday, 06 April 2015

Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. Every role is a key player - product development, engineering, marketing, user experience, support. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. 


The Nature of Software Development (Pragmatic Bookshelf)
Friday, 03 April 2015

You need to get value from your software project, Ron Jeffries  leads you from the desire for value down to the specific activities that help good Agile projects deliver better software sooner, and at a lower cost. Using simple sketches and a few words, he invites you to follow his path of learning and understanding from a half century of software development and from his engagement with Agile methods from their very beginning.


D3.js in Action (Manning)
Thursday, 02 April 2015

A practical tutorial for creating interactive graphics and data-driven applications using D3.js from Netfilx Senior Data Visualization Engineer, Elijah Meeks. You'll start with in-depth explanations of D3's out-of-the-box layouts, along with dozens of practical use cases that align with different types of visualizations. Then, you'll explore practical techniques for content creation, animation, and representing dynamic data, including interactive graphics and data streamed live over the web.


Cocoa Programming for OS X (Big Nerd Ranch Guides)
Wednesday, 01 April 2015

Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10),  Xcode 6, and Swift. Using a tutorial style, the authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.


Developing Web Components (O'Reilly)
Tuesday, 31 March 2015

With the subtitle, UI from jQuery to Polymer, this practical guide gets you up to speed on the concepts underlying W3C’s emerging standard and shows you how to build custom, reusable HTML5 Web Components. Regardless of your experience with libraries such as jQuery and Polymer, Jarrod Overson and Jason Strimpel teach JavaScript developers the DOM manipulations these libraries perform. You’ll learn how to build a basic widget with vanilla JavaScript and then convert it into a web component that’s semantic, declarative, encapsulated, consumable, and maintainable.


Build an HTML5 Game (No Starch Press)
Monday, 30 March 2015

With the subtitle "A Developer's Guide with CSS and JavaScript" Karl Bunyan guides those who already have basic familiarity with HTML, CSS, and JavaScript in building a cross-platform bubble-shooter game that is playable in both desktop and mobile browsers. As you follow along this in-depth, hands-on tutorial, you'll learn how to send sprites zooming around the screen with JavaScript animations, make things explode with a jQuery plug-in and implement game logic to display levels and respond to player input.


Making Simple Robots (Maker Media)
Friday, 27 March 2015

Anybody can build a robot! That includes kids, English majors, school teachers, and grandparents. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot.


Dart 1 for Everyone (Pragmatic Bookshelf)
Thursday, 26 March 2015

Google's Dart language makes programming for the Web simpler, faster, and more powerful. Since it's first printing Chris Strom's introduction has been completely updated for Dart 1 and the ECMA standard, with new sections on new Dart features like method cascades, event streams, and class constructor syntax, this book wastes no time in immersing you in the finer points of this powerful and surprisingly beautiful language.


Data Science and Big Data Analytics (EMC Education Services)
Wednesday, 25 March 2015

With the subtitle "Discovering, Analyzing, Visualizing and Presenting Data", this book covers the breadth of activities and methods and tools used by data scientists. It focuses on concepts, principles and practical applications that are applicable to any industry and technology environment, and the learning is supported and explained with examples that you can replicate using open–source software.  



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