Book Watch Archive


Ethereum For Dummies (Wiley)
Wednesday, 03 July 2019

This book aims to show how Ethereum works and what it does. Author Michael G. Solomon demystifies the workings of Ethereum and shows how it can enhance security, transactions, and investments. The book offers a starting point to everyone interested in blockchain technology as it provides easy-to-understand explanation of the tools and techniques of using Ethereum.

<ASIN:1119474124>

 
Murach's C++ Programming (Murach)
Monday, 01 July 2019

This book takes advantage of the higher-level techniques added in recent versions of C++ to write effective C++17 code. It gets off to a fast start with a practical subset of today's C++, and author Joel Murach then builds out coding and OOP skills to the professional level. It also covers older techniques required to maintain the vast amount of legacy code that's out there, as well as work with embedded systems that don't support the newer techniques.

<ASIN:1943872279>

 
Quantum Computing for Everyone (MIT Press)
Friday, 28 June 2019

This book aims to offer an accessible introduction to quantum computing, explaining topics including qubits, entanglement, and quantum teleportation for the general reader. Author Chris Bernhardt  simplifies the mathematics as much as he can and provides elementary examples that illustrate both how the math works and what it means. The book defines quantum gates, considers the speed of quantum algorithms, and describes the building of quantum computers.

<ASIN:0262039257>

 
Swift Programming (In Easy Steps)
Wednesday, 26 June 2019

This book aims to teach how to build iOS apps from scratch using Swift 5. Author Darryl Bartlett covers topics including the Xcode editor, Swift Playgrounds as an experimental environment , and Firebase, Google’s mobile platform. The book also covers how SpriteKit can be used to build 2D games, and using ARKit to create Augmented Reality experiences for app users.

<ASIN:1840787775>

 
Tensorflow Pocket Primer (Mercury Learning)
Monday, 24 June 2019

This book is designed to introduce beginners to the fundamentals of basic machine learning algorithms in TensorFlow. Author Oswald Campesato presents a fast-paced introduction to various “core” features of TensorFlow, with code samples. in Python, that cover deep learning and TensorFlow basics. The material illustrates how to solve a variety of tasks after which you can do further reading to deepen your knowledge. 

<ASIN:1683923642>

 
Playing Smart (MIT Press)
Friday, 21 June 2019

In this book, author Julian Togelius explores the connections between games and intelligence and suggests a new vision of future games and game design. Video games already depend on AI, and in the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games.

<ASIN:0262039036>

 
Exploring Advanced Features in C# (Apress)
Wednesday, 19 June 2019

This book highlights the new language features of C# and how to use these and other tools such as Bootstrap, SCSS, and jQuery to enhance your web applications. Author Dirk Strauss starts with some of the new features of C# 7 such as how to implement local functions, tuples and generalized async return types. He also looks at C# 8, demonstrating how to implement nullable reference types, recursive patterns, ranges, indicies, switch expressions, and many more.

<ASIN:1484248554>

 
Modern Algorithms of Cluster Analysis (Springer)
Monday, 17 June 2019

This book provides a basic understanding of the formal concepts of the cluster, clustering, partition, and cluster analysis. Authors Slawomir Wierzchoń and Mieczyslaw Klopotek explain feature-based, graph-based and spectral clustering methods and discuss their formal similarities and differences. They also provide an overview of approaches to handling large collections of objects in a reasonable time, including grid-based methods, sampling methods, parallelization via Map-Reduce, usage of tree-structures, random projections and various heuristic approaches.

<ASIN: 3319887521>

 
Hands-On Game Development with WebAssembly (Packt)
Friday, 14 June 2019

This book, subtitled "Learn WebAssembly C++ programming by building a retro space game" is designed to introduce web developers and game developers to the world of WebAssembly by walking them through the development of an arcade game. Author Rick Battagline shows how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.

<ASIN:1838644652>

 
Essential Algorithms 2nd Ed (Wiley)
Wednesday, 12 June 2019

Subtitled "A Practical Approach to Computer Algorithms Using Python and C#", this revised and updated second edition offers an accessible introduction to computer algorithms. The book contains a description of important classical algorithms and explains when each is appropriate. Author Rod Stephens shows how to analyze algorithms in order to understand their behavior and teaches techniques that the can be used to create new algorithms to meet future needs. 

<ASIN:1119575990>

 
Programming TypeScript (O'Reilly)
Monday, 10 June 2019

Aimed at programmers with intermediate JavaScript experience, this book is subtitled "Making Your JavaScript Applications Scale". Author Boris Cherny shows how to master the TypeScript language and aims to show how TypeScript can help eliminate bugs in code and produce code that is scalable across more engineers than you could before.

<ASIN:1492037656>

 
Coding for Kids (In Easy Steps)
Friday, 07 June 2019

This full-color book written to appeal to those aged 8 years and up, demonstrates coding for web pages in clear examples. It begins by explaining how to make and test a basic web page, then demonstrates how to add text, pictures, links, tables, lists, and buttons to a web page. Author Mike McGrath then goes on to how to specify content color, font, position, and visibility.

<ASIN:1840788399>

 
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