Book Watch Archive
Book Watch Archive
The Basics of Cyber Warfare (Syngess)
Tuesday, 05 March 2013

Eexplores the battlefields, participants and the tools and techniques used during today's digital conflicts. Teaches  the principles of cyber warfare, including military doctrine, cyber doctrine, and both offensive and defensive tactics and procedures to defend against: Espionage; Hactivism; Insider threats; State-sponsored attacks; and Non-state actors such as organized criminals and terrorists.

<ASIN:0124047378>

 
100 Principles of Game Design (New Riders)
Monday, 04 March 2013

Game designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. This book gathers some of the best of these big ideas into one toolkit.

<ASIN:0321902491>

 
JavaScript In Easy Steps 5th Edition (Easy Steps)
Friday, 01 March 2013

Shows how to create exciting web pages that employ the power of JavaScript to provide functionality. Requires no previous knowledge of any scripting language so it's ideal for the newcomer to JavaScript. By the end of this book you will have gained a sound understanding of JavaScript and be able to add exciting dynamic scripts to your own web pages.

<ASIN:1840785705>

 
Collaborative Enterprise Architecture (Morgan Kaufmann)
Thursday, 28 February 2013

Provides a systematic compendium of the current best practices in EA, analyzes current ways of doing EA, and identifies its constraints and shortcomings. In the second part, it leaves the beaten tracks of EA by introducing Lean, Agile, and Enterprise 2.0 concepts to the traditional EA methods.

<ASIN:0124159346>

 

 
Video Game Writing from Micro to Macro (Mercury)
Wednesday, 27 February 2013

An everything-you-need-to-know and how-to book for anyone interested in writing video games.  If you are a beginner and just interested in getting started to test the waters, this book tells exactly step by step how to create an actual video game and how to perfect it. If you have a techy interest  may inspire your future career.

<ASIN:1936420155>

 
HTML5 Programming for ASP.NET Developers (Apress)
Tuesday, 26 February 2013

Teaches you to harness the power and flexibility of HTML5 in your ASP.NET Web Forms and ASP.NET MVC applications. Focusing on the programmable features of HTML5 that will be most useful to you as an ASP.NET developer, this book will take you straight to the heart of what you can get out of thisemerging web standard.

<ASIN:1430247193>

 
Sams Teach Yourself Windows 8 Apps with JavaScript and HTML5 in 24 Hours (Sams)
Monday, 25 February 2013

The fastest way for web and Windows developers to profit from the massive new Windows 8/Metro opportunity. Teaches every facet of HTML5/JavaScript Metro development simply and clearly, through 24 concise, hands-on lessons with Quizzes, and Exercises to test their knowledge.

<ASIN:0672336324>

 
Metaskills: Five Talents for the Robotic Age (New Riders)
Monday, 25 February 2013

This sweeping vision for personal mastery in a post-industrial era presents five metaskills - feeling, seeing, dreaming, making and learning - that can help you reach your true potential. They’ll keep you two or three steps ahead of the machines, the algorithms, and the outsourcing forces of the “robot curve”.

<ASIN:0321898672>

 
How To Recruit And Hire Great Software Engineers: Building a Crack Development Team (Apress)
Friday, 22 February 2013

A field guide and instruction manual for finding and hiring excellent engineers that fit your team, drive your success, and provide you with a competitive advantage. Focusing on proven methods, the book guides you through creating and tailoring a hiring process specific to your needs.

<ASIN:143024917X>

 
Sams Teach Yourself Android Game Programming in 24 Hours (Sams)
Thursday, 21 February 2013

Master mobile game development for Android 4 in just 24 sessions of one hour or less. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game.

<ASIN:0672336049>

 
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