Casual Game Design (Morgan Kaufmann)
Casual Game Design (Morgan Kaufmann)
Friday, 03 September 2010

Subtitled Designing Play for the Gamer in ALL of Us this book explores what makes casual games work, from game mechanics to narrative content. Through close examination of a number of casual games, it show how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers.



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