The Computer Always Wins (The MIT Press)
Friday, 09 May 2025

Subtitled "A Playful Introduction to Algorithms through Puzzles and Strategy Games", in this book Elliot Lichtman explores computer science concepts by exploring them through word games, board games, and strategy games.  Learn recursion by playing tic-tac-toe, efficient search through puzzle games like sudoku and Wordle, and machine learning by way of the playground classic rock-paper-scissors.

 

Author: Elliot Lichtman
Publisher: The MIT Press
Date: April 2025
Pages: 200
ISBN: 978-0262551694
Print:0262551691
Kindle: B0D6SH892K
Audience: General
Level: Introductory/Intermediate
Category: Methodology

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The AWK Programming Language, 2nd Ed

Author: Alfred V. Aho, Brian W. Kernighan and Peter J. Weinberger
Publisher: Addison-Wesley
Pages: 240
ISBN: 978-0138269722
Print: 0138269726
Kindle: B0CCJ1N4X3
Audience: Developers interested in Awk
Rating: 5
Reviewer: Kay Ewbank

The name Brian Kernighan among the authors of this updated classic raises  [ ... ]



Learn Enough Python to Be Dangerous (Pearson)

Author: Michael Hartl
Publisher: Addison-Wesley
Date: June 2023
Pages: 448
ISBN: 978-0138050955
Print: 0138050953
Kindle: ‎ B0C4VCSD1G
Audience: Python
Rating: 2
Reviewer: Ian Elliot
Learning Python is a great idea but "enough to be dangerous"?


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