WriteableBitmap in Silverlight
WriteableBitmap in Silverlight
Monday, 09 August 2010
Article Index
WriteableBitmap in Silverlight
Creating WriteableBitmaps


An Example

With these extension methods defined we can now give an example of accessing pixels:

WriteableBitmap wbmap = new 
WriteableBitmap(100, 100);

First directly set the pixel in the top left-hand corner to opaque black, i.e. alpha 255 other channels zero:

wbmap.Pixels[0] = 255 << 24;

Next we can use the extension method to set the pixel at x=10,y=9 to green:


and finally we can use the getPixel method to check that the pixel just set is indeed green:

Color pixelcol=wbmap.getPixel(10,9);

Of course there is the small matter of displaying the bitmap we have just created.

There are a number of controls that accept a BitmapSource which all Silverlight bitmap classes inherit from but the simplest and most direct approach is to use an Image control. If you drop and Image control on a page to display a WriteableBitmap all you have to do is:

image1.Source = wbmap;

Creating WriteableBitmaps

In principle there are other ways to create a WriteableBitmap but there are some complications that you need to be aware of.

For example, you should be able to simply create a WriteableBitmap from a standard bitmap using the constructor:


but if you try this with a BitmapImage loaded from a URI you will more than likely get a null object error.

The reason is that the bitmap might not be downloaded yet. This makes it more difficult to use this constructor to load a WriteableBitmap. You have to make sure that the image has actually loaded before you try to create a WriteableBitmap from it.

The third constructor is simpler because it doesn't have the problem that the image might not be downloaded yet:


This creates a bitmap by rendering the UIElement and applying the transform. So for example:

WriteableBitmap wbmap2 = new 
WriteableBitmap(button1, null );
image1.Source = wbmap2;

renders a button and displays it in an Image control. If you would like to rotate the button

WriteableBitmap wbmap2 = new 
new RotateTransform()

Notice that the Silverlight version of RotateTransform doesn’t have a constructor that accepts properties but this doesn’t matter because we can use an object initializer to do the same job.

A complete example

Finally, as an example of a dynamic image, the following plots a range of colours which depend on the position of the pixel according to a simple formula:

private void button1_Click(
object sender, RoutedEventArgs e)
WriteableBitmap wbmap = new
WriteableBitmap(256, 256);
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
Color.FromArgb(255,(byte) (x*x+y),
(byte) (y*y+x),(byte)(x+y)));
image1.Source = wbmap;



To access the code for this project, once you have registered,  click on CodeBin.

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If you would like to see an unconventional use of the WriteableBitmap via a custom mapping function then see: Silverlight Mandelbrot Zoomer



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Last Updated ( Monday, 30 August 2010 )

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