Book Watch Archive
Book Watch Archive
The Car Hacker's Handbook (No Starch Press)
Friday, 20 May 2016

Subtitled A Guide for Penetration Testers this book will give you a deeper understanding of the computer systems and embedded software in modern vehicles. Modern cars are more computerized than ever. Infotainment and navigation systems, Wi-Fi, automatic software updates, and other innovations aim to make driving more convenient. But vehicle technologies haven't kept pace with today's more hostile security environment, leaving millions vulnerable to attack. 


Zero Bugs and Program Faster (Kate Thompson Books)
Wednesday, 18 May 2016

Kate Thompson spent two years researching every bug avoidance technique she could find. This book contains the best of them. The first half of the book teaches principles through stories and anecdotes. The second half of the book dives into code, trying to teach by showing good examples including code from Bill Gates, Richard Stallman and Joe Celko.


Learning Puppet 4 (O'Reilly)
Monday, 16 May 2016

If you’re a system administrator, developer, or site reliability engineer responsible for handling hundreds or even thousands of nodes in your network, the Puppet configuration management tool will make your job a whole lot easier. In this practical guide DevOps engineer, Jo Rhett, shows you what Puppet does, how it works, and how it can provide significant value to your organization.


Big Data in Practice (Wiley)
Wednesday, 11 May 2016

Big data is a hot topic. Everyone understands its power and importance, but many fail to grasp the actionable steps and resources required to utilise it effectively. This book from Bernard Marr, author of Big Data (see Kay Ewbank's review) fills the knowledge gap by showing how major companies are using big data every day, from an up-close, on-the-ground perspective.


Game Engine Gems 3 (CRC Press)
Monday, 09 May 2016

The third volume in a series by veteran of the computer games industry, Eric Lengyel. Covering the latest developments with practical methods and tips for game engine development it is intended to aid professionals in their work and shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.


Learn to Program with Small Basic (No Starch Press)
Saturday, 07 May 2016

Small Basic, created by Microsoft to inspire kids to learn to program, is a free modern language that makes coding simple and fun. This book from Majed Marji and Ed Price sets out to bring code to life and introduces you to the empowering world of programming with hands-on projects intended to challenge and inspire you. 


Algorithms in a Nutshell 2nd Ed (O'Reilly)
Wednesday, 04 May 2016

Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. This updated edition of a book that figures among our popular reviews describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs with just enough math to let you understand and analyze algorithm performance.


Practical Probabilistic Programming (Manning)
Wednesday, 27 April 2016

Avi Pfeffer introduces the working programmer to probabilistic programming.You’ll immediately work on practical examples like building a spam filter, diagnosing computer system data problems, and recovering digital images. You’ll discover probabilistic inference, where algorithms help make extended predictions about issues like social media usage.


Designing Efficient BPM Applications (O'Reilly)
Wednesday, 20 April 2016

If you’re a business analyst, this "Process-Based Guide for Beginners" ( will show you how to design effective business process management applications. BPM specialists Christine McKinty and Antoine Mottier show you step-by-step how to turn a simple business procedure into an automated, process-based application. Using hands-on examples, you’ll quickly learn how to create an online process that’s easy to use. Each chapter builds on earlier material.


C in a Nutshell, 2nd Ed (O'Reilly)
Monday, 18 April 2016

The new edition of this classic O’Reilly reference by Peter Prinz and Tony Crawford provides clear, detailed explanations of every feature in the C language and runtime library, including multithreading, type-generic macros, and library functions that are new in the 2011 C standard (C11). If you want to understand the effects of an unfamiliar function, and how the standard library requires it to behave, you’ll find it here, along with a typical example.



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