|
3001 |
SQL Antipatterns (Pragmatic Bookshelf)
|
3002 |
Agile Game Development with SCRUM (Addison-Wesley)
|
3003 |
Brilliant Flash Professional CS5 (Prentice Hall)
|
3004 |
Distributed Game Development (Focal Press)
|
3005 |
Creating a Web Site 2nd Ed (Pogue Press)
|
3006 |
Network and System Security (Syngress)
|
3007 |
My New iPad (No Starch Press)
|
3008 |
High Performance JavaScript (Yahoo Press)
|
3009 |
Agile Product Management with Scrum (Addison-Wesley)
|
3010 |
The CSS Detective Guide (New Riders)
|
3011 |
Cocoa Recipes for Mac OS X, 2nd Ed (Peachpit Press)
|
3012 |
Windows Mobile Game Development (Apress)
|
3013 |
Facebook Marketing, 2nd Ed (Que)
|
3014 |
The Design of Design (Addison Wesley)
|
3015 |
Head First C# 2nd Edition (O'Reilly)
|
3016 |
White Space is Not Your Enemy (Focal Press)
|
3017 |
Language Implementation Patterns (Pragmatic Bookshelf)
|
3018 |
Geometric Algebra Computing (Springer)
|
3019 |
Core JavaServer Faces (Prentice Hall)
|
3020 |
Programming Windows Azure (O'Reilly)
|
3021 |
Patterns of Data Modeling (CRC Press)
|
3022 |
Visual Basic 2010 Step by Step (Microsoft Press)
|
3023 |
Professional Application Lifecycle Management with Visual Studio 2010 (Wrox)
|
3024 |
iPhone 3D Programming (O'Reilly)
|
3025 |
Physics for Game Programmers (Apress)
|
3026 |
Flexible, Reliable Software (Chapman & Hall)
|
3027 |
Professional Visual Studio 2010 (Wrox)
|
3028 |
Microsoft ASP.NET 4.0 Step By Step (Microsoft Press)
|
3029 |
iPhone App Development (Pogue Press)
|
3030 |
Enabling Context-Aware Web Services (CRC Press)
|
3031 |
Beginning Drupal (Wrox)
|
3032 |
Brownfield Application Development in .NET (Manning)
|
3033 |
Java: The Good Parts (O'Reilly)
|
3034 |
The Essential Guide to Flash Games (Friends of ED)
|
3035 |
The LEGO Mindstorms NXT 2.0 Discovery Book (No Starch Press)
|
3036 |
Beginning Perl 3rd Ed (Apress)
|
3037 |
Cocoa and Objective-C: Up and Running (O'Reilly)
|
3038 |
Silverlight 4 Problem - Design - Solution (Wrox)
|
3039 |
Facebook: The Missing Manual, 2nd Ed (O'Reilly)
|
3040 |
Information Foraging Theory (OUP)
|
3041 |
Cocoa Programming (Pragmatic Bookshelf)
|
3042 |
Social Networking Spaces (Apress)
|
3043 |
Fancy Form Design (Sitepoint)
|
3044 |
Practical Code Generation in .NET (Addison-Wesley)
|
3045 |
Ivor Horton's Beginning Visual C++ 2010 (Wrox)
|
3046 |
Not Exactly: In Praise of Vagueness (OUP Press)
|
3047 |
PHP: The Good Parts (O'Reilly)
|
3048 |
The Art of Enterprise Information Architecture (IBM Press)
|
3049 |
ExpressionEngine 2 (Pragmatic Bookshelf)
|
3050 |
Windows Azure Platform (Apress)
|
3051 |
Adobe Flex Bible (Wiley)
|
3052 |
Beginning Visual C# 2010 (Wrox)
|
3053 |
Teach Yourself WordPress in 10 Minutes (Sams)
|
3054 |
Imagine! Java (Prentice Hall)
|
3055 |
Enterprise Development with Flex (O'Reilly)
|
3056 |
Pro WPF in C# 2010 (Apress)
|
3057 |
Professional Flash Lite Mobile Development (Wrox)
|
3058 |
Multi-core Embedded Systems (CRC Press)
|
3059 |
Essential C# 4.0 (Addison Wesley)
|
3060 |
Microsoft Visual C# 2010 Step by Step (Microsoft Press)
|
3061 |
Visual Basic 2010 Programmer's Reference (Wrox)
|
3062 |
The Art of Assembly Language (No Starch Press)
|
3063 |
Making it Big in Software (Prentice Hall)
|
3064 |
Learning iPhone Programming (O'Reilly)
|
3065 |
Beginning WF: Windows Workflow in .NET 4.0 (Apress)
|
3066 |
Beginning Visual Basic 2010 (Wrox)
|
3067 |
Developing Large Web Applications (Yahoo Press)
|
3068 |
Adaptive Project Framework (Addison-Wesley)
|
3069 |
Writing for Video Game Genres: From FPS to RPG (A K Peters)
|
3070 |
HTML & CSS: The Good Parts (O'Reilly)
|
3071 |
Beginning Mac Programming (Pragamatic Bookshelf)
|
3072 |
Beginning WF: Windows Workflow in .NET 4.0 (Apress)
|
3073 |
jQuery: Novice to Ninja (Sitepoint)
|
3074 |
RESTful Web Services Cookbook (O'Reilly)
|
3075 |
Social Networking for Business (Wharton School Publishing)
|
3076 |
OSGi and Equinox (Addison Wesley)
|
3077 |
Effective UI (O'Reilly)
|
3078 |
ActionScript for Multiplayer Games and Virtual Worlds (New Riders)
|
3079 |
LINQ to Objects Using C# 4.0 (Addison-Wesley)
|
3080 |
WordPress in Depth (Que)
|
3081 |
Assembly Language for X86 Processors (Prentice Hall)
|
3082 |
Learn Cocoa on the Mac (Apress)
|
3083 |
Windows System Programming (Addison-Wesley)
|
3084 |
Teach Yourself Basecamp in 10 Minutes (Sams)
|
3085 |
CouchDB (O'Reilly)
|
3086 |
Handbook of Natural Language Processing (CRC Press)
|
3087 |
SQL Fundamentals - Livelessons (Sams)
|
3088 |
JavaServer Faces 2.0 (McGraw-Hill Osborne)
|
3089 |
Beginning Python (Wrox)
|
3090 |
IronRuby Unleashed (Sams)
|
3091 |
Introducing .NET 4.0: With Visual Studio 2010 (Apress)
|
3092 |
97 Things Every Programmer Should Know (O'Reilly)
|
3093 |
Metaprogramming Ruby (Pragmatic Bookshelf)
|
3094 |
CLR via C# 3rd Edition (Microsoft Press)
|
3095 |
Practices for Scaling Lean & Agile Development (Addison-Wesley)
|
3096 |
Building iPhone Apps with HTML, CSS, and JavaScript (O'Reilly)
|
3097 |
Get Seen: Online Video Secrets to Building Your Business (Wiley)
|
3098 |
Real-World Functional Programming (Manning)
|
3099 |
C# 4.0 in a Nutshell (O'Reilly)
|
3100 |
C++ for Programmers (Prentice Hall)
|
|
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