Book Watch Archive

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

Click on the title (in blue) for more information on any book.



Head First C# 2nd Edition (O'Reilly)
Friday, 04 June 2010
Following the Head First format that introduces the language in a fun, visual way this book covers creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4.

See iProgrammer's review of the previous edition.



White Space is Not Your Enemy (Focal Press)
Thursday, 03 June 2010

This is intended as a beginner's guide to communicating visually through graphic, web and multimedia design. Topics include: the basics of effective design that communicates its intended message, pre-design planning, layout sins to avoid, basic typography and use of color.


Language Implementation Patterns (Pragmatic Bookshelf)
Wednesday, 02 June 2010

Subtitled, "Create Your Own Domain-Specific and General Programming Languages" this book shows how to create configuration file readers, data readers, model-driven code generators, source-to-source translators, source analyzers, and interpreters. Patterns are completely general and the implementations use Java.


Geometric Algebra Computing (Springer)
Tuesday, 01 June 2010

With contributions from a global selection of experts this text offers new insights and solutions for the development of theorems, algorithms and advanced methods for real-time applications across a range of disciplines. The discussion of all applications is enhanced by the inclusion of numerous examples, figures and experimental analysis.


Core JavaServer Faces (Prentice Hall)
Friday, 28 May 2010

This 3rd edition has been updated to make optimum use of all the new features in JSF 2.0, a major upgrade, which adds many useful features and simplifies the programming model. It  includes three new chapters on using Facelets tags for templating, building composite components, and developing Ajax applications.


Programming Windows Azure (O'Reilly)
Thursday, 27 May 2010

How to use Windows Azure's hosting capabilities and storage services to build, deploy, host and manage applications in the Microsoft cloud. Learn how to build applications using the Windows Azure toolset, understand how to use its programming model and management capabilities and see how it  works underneath the covers.


Patterns of Data Modeling (CRC Press)
Wednesday, 26 May 2010
Provides detailed patterns as a basis for building expert data models, emphasizing conceptual aspects. Highlights alternative patterns and their trade-offs and helps developers build models faster with fewer mistakes. Explains how to take a UML model, prepare a corresponding IDEF1X model, and create SQL code.


Visual Basic 2010 Step by Step (Microsoft Press)
Tuesday, 25 May 2010
Teach yourself the essential tools and techniques for Visual Basic 2010 - one step at a time. No matter what your skill level, you'll find practical guidance and hands-on examples in this book and CD package to start building professional applications for Windows and the Web.
<ASIN: 0735626693>
Professional Application Lifecycle Management with Visual Studio 2010 (Wrox)
Monday, 24 May 2010

Visual Studio 2010 offers a complete lifecycle management system that covers modeling, testing, code analysis, collaboration, build and deployment tools. This guide is designed as a step–by–step guide and reference for modeling, designing, and coordinating software development solutions at every level using it and Visual Studio Team Foundation Server 2010.


iPhone 3D Programming (O'Reilly)
Friday, 21 May 2010

Shows how to apply OpenGL graphics programming techniques to any device running the iPhone OS, including the iPad and iPod Touch. It progresses from simple to more complex examples that focus on lighting, textures, blending, augmented reality, optimization for performance and speed.


Physics for Game Programmers (Apress)
Thursday, 20 May 2010

Sets out to enable you to add realistic action into game programming. After covering basic physics and mathematical models it shows how to implement them to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. Neither code heavy nor language specific, and all chapters include exercises to be solved.


Flexible, Reliable Software (Chapman & Hall)
Wednesday, 19 May 2010

Shows how to use agile testing and patterns for software design, discussing the benefits and liabilities of each approach. Presents fifteen design patterns with the principles behind them. Source code for all examples and projects, installation guides, and other resources on website.



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