Book Watch Archive


Eloquent JavaScript: A Modern Introduction to Programming (No Starch Press)
Tuesday, 01 March 2011

Teaches you how to leverage JavaScript's grace and precision to write real browser-based applications. Begins with the fundamentals of programming—variables, control structures, functions, and data structures—then moves on to more complex topics, like object-oriented programming, regular expressions, and browser events. See our review

<ASIN:1593272820>

 
The Rails 3 Way (Addison-Wesley)
Monday, 28 February 2011

Using detailed code examples, systematically covers Rails 3 key capabilities and subsystems. Presents advanced Rails programming techniques and offers important insights into behavior-driven development and production considerations such as scalability. Discover why Rails is designed the way it is—and how to make it do what you want it to do.

<ASIN:0321601661>

 
Learning the iOS 4 SDK for JavaScript Programmers (O'Reilly)
Friday, 25 February 2011
If you're a web developer and want to take advantage of the iPhone, the SDK is your tool. Subtitled "Create Native Apps with Objective-C and Xcode", this book introduces Objective-C and Cocoa Touch and shows you how to test iPhone code snippets as you go.

<ASIN:1449388450>

 
Using Joomla: Building Powerful and Efficient Web Sites (O'Reilly)
Thursday, 24 February 2011

With an emphasis on hands-on learning, provides a complete introduction to this web framework/content management system, including the latest update Joomla 1.6. Newcomers will find a thorough introduction to the framework, and experienced Joomla developers will learn best practices for building sophisticated websites.

<ASIN:0596804946>

 
XNA Game Studio 4.0 Programming (Addison Wesley)
Wednesday, 23 February 2011
Reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. Quickly build simple games and get comfortable with Microsoft's XNA Game Studio 4.0 toolset. Drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking.

<ASIN:0672333457>

 
Beginning PHP and MySQL: From Novice to Professional 4th Edition (Apress)
Tuesday, 22 February 2011

This fourth edition is a major update and has complete coverage of PHP 5.3 features, including namespacing, an update of AMP stack installation and configuration, updates to Zend Framework and coverage of MySQL Workbench. Learn how to effectively integrate core features of PHP, MySQL and related tool to build robust data-driven applications.

<ASIN:1430231149>

 
Using Linkedin (Que)
Monday, 21 February 2011

Discover how to take advantage of the many facets ofLinkedIn, the social networking site for professionals. Don't just read about it. See it and hear it with the step-by-step video tutorials and audio sidebars that are an integral part of every title in Que's Using series.

<ASIN:0789744597>

 
JavaScript 24-Hour Trainer (Wrox)
Friday, 18 February 2011
Book–and–DVD package shows you how to use JavaScript to make web pages more dynamic and interactive so that you can create a first–rate user experience. Assuming little or no previous programming experience, the self–paced lessons guide you through the fundamentals of programming with the JavaScript language and gradually build upon the basics.

<ASIN:0470647833>

 
Stunning CSS3 (New Riders)
Thursday, 17 February 2011

Subtitled "A Project-Based Guide to the Latest in CSS", each chapter walks you through standalone exercises that you can integrate into projects you're working on, or use as inspiration. Covers all of the most popular, useful, and well-supported CSS3 techniques and how to ensure usability, accessibility, and efficiency.

<ASIN:0321722132>

 
Canvas Pocket Reference: Scripted Graphics for HTML5 (O'Reilly)
Wednesday, 16 February 2011

Puts all Canvas features into one convenient place along with a brief tutorial. Shows how to draw lines, polygons, and curves, apply colors, patterns, gradients, and patterns and work with text in a graphic environment. Also reveals how to  query game graphics to determine which component is where.

<ASIN:1449396801>

 
Game Physics Engine Development (Morgan Kaufmann)
Tuesday, 15 February 2011

Goes through building a complete game-ready physics engine from scratch. The Cyclone game engine was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. This 2nd edition includes new/revised material on collision detection, 2D physics and casual game physics for Flash games.

<ASIN:0123819768>

 
Developer's Guide to Microsoft Enterprise Library 5, Visual Basic Edition (Microsoft Press)
Monday, 14 February 2011
This book on Patterns and Practices helps you to quickly grasp what Enterprise Library can do for you, presents examples, and makes it easier for you to start experimenting with Enterprise Library. Enterprise Library is made up of a series of application blocks, each aimed at managing specific cross-cutting concerns.

<ASIN:0735651779>

 
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