|The Art of Concurrency:|
Author: Clay Breshears
While the subject matter is generally the traditional academic fare the presentation is informal but with the addition of lots of references to the authority of a few textbooks.
If you are looking for a book that deals with the way that concurrency occurs in programs that are not overtly parallel, e.g. a worker thread that has to interact with objects that belong to a UI thread, then you are going to be disappointed. This book isn't really about helping the programmer forced to consider concurrency or wanting to add some concurrency to make a general application more responsive.
However if you are interested in real parallel algorithms then you might find it more useful. After a consideration of what make parallelism difficult the book moves on to consider proving correctness. Then we have eight simple rules for concurrency and a look at some concurrency libraries. At this point the book moves on to consider the standard parallel algorithms - MapReduce, sorting, searching and graph algorithms finishing up with a look at some parallel tools. Notable omissions are anything on Microsoft's attempt to introduce parallelism into .NET and any higher level approach to the problem - e.g Hadoop isn't mentioned as a way of implementing MapReduce.
If you want an introduction to classical parallel algorithms and techniques in C++ using the libraries mentioned above, this book is useful.
|Last Updated ( Thursday, 17 September 2009 )|