Reflections on Management

Author: Watts S.Humphrey & William R. Thomas
Publisher: Addison Wesley
Pages: 288
ISBN: 978-0321711533
Aimed at: Software developers
Rating: 5
Pros: Highly readable, contains good counsel
Cons: Slightly repetitive


A collection of essays that everyone involved in a software project should read is selected by Sue Gee as the Best Book of 2010 in our Career Development category.

Author: Watts S.Humphrey & William R. Thomas
Publisher: Addison Wesley, 2010
Pages: 288
ISBN: 978-0321711533
Aimed at: Software developers
Rating: 5
Pros: Highly readable, contains good counsel
Cons: Slightly repetitive
Reviewed by: Sue Gee

The subtitle of this slim volume is How to Manage Your Software Projects, Your Teams, Your Boss, and Yourself and it lives up to its promise.

It is in fact a collection put together by William Thomas from the writing of Watts Humphrey over a 15 year period but it has been done so skillfully that you don't notice the joins. What you do notice is that the structure makes it very easy to read about a topic you might be interested in with each chapter starting with a clear outline of what is about to be covered in each of its numbered sections

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There are four parts to the book, and as per the subtitle they are Managing Your: Projects/Teams/Boss/Self. This inevitably leads so some repetition of ideas but the prose is so well written that I really didn't mind. What might have seemed like glorified common sense coming from some other writer felt like sound advice anchored in real experience - something backed up with lots of personal anecdotes from a prestigious career with IBM and then at  the  Carnegie Mellon University's Software Engineering Institute where he founded the Software Process Program.

The book make many references to the three process methodologies for which Watts Humphrey is best known - the Personal Software Process (PSP); the Team Software Process (TSP) and Capability Maturity Model (CMM) for Software. These are outlined in the appendix - and if you aren't familiar with the acronyms read these five pages first.

There are gems in every chapter of this book - reading it will make immediate sense to anyone who works in the software industry and will help them take control of processes that can be nebulous, time wasting or which are overlooked at peril to efficiency and success. 

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The Lazy Universe

Author: Jennifer Coopersmith 
Publisher: Oxford University Press
Pages: 272
ISBN: 978-0198743040
Print: 0198743041
Kindle: B075ZZRH3M
Audience: Anyone interested in physics
Rating: 4.5
Reviewer: Mike James

OK, so it's a physics book - but it's a very interesting physics book.



Introduction to Game Design, Prototyping, and Development 2nd Ed

Author: Jeremy Gibson Bond
Publisher: Addison Wesley
Pages: 1024
ISBN: 978-0134659862
Print: 0134659864
Kindle: B074WBLTPG
Audience: Game developers
Rating: 1 or 5 (see conclusion)
Reviewer: David Conrad
Unity, my fellow programmers... the graphics engine that is. This is a mixed book and give [ ... ]


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Last Updated ( Friday, 31 December 2010 )