|Calling Graphics Devs - Help Name Next Gen Open GL|
|Written by Sue Gee|
|Wednesday, 21 January 2015|
The Khronos Group, responsible for the well known open source Open GL cross-platform graphics API, is running a survey asking devs involved with graphics to help fix on a good name for the forthcoming 'next generation' release.
Back in August 2014, when OpenGL 4.5 was launched, Khronos asked for participation in the Next Generation OpenGL initiative which is regarded as
"a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs."
The new API will unify OpenGL and OpenGL ES into one common API and, by embracing AMD's Mantle is being seen as a move closer to the underlying hardware.
"Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. "
More details are available in the Next Generation OpenGL information pdf.
One important feature that affects the Choice of name is that the new API will not be backwards compatible with existing OpenGL versions. So, while the project has been unofficially called Open GL Next Gen or OpenGL NG, Khronos wants suggestions for a suitable name from the devs who are going to be using it via a short survey.
Unless you decide to write something really long or difficult in the box that solicits additional comments it will probably require less than a minute of your time- and at least you won't be able to say later "that's a lame name, I could have given it a better one"
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|Last Updated ( Tuesday, 03 March 2015 )|