|Can You Craft A HTML5 Game In 13Kb?|
|Written by Sue Gee|
|Sunday, 13 August 2017|
Organized annually since 2012 by Andrezj Mazur, CEO of Enclave Games, this competition is for
The competition is free to enter, although participants are invited to donate via Paypal, with a new theme announced on August 13th every year. This time around it's just one word, Lost, and devs now have until September 13th to code and submit their entries which must fit into 13 kilobytes of a ZIP package. To make this limit even more restrictive no external libraries or resources are allowed.
The 13kb limit, the defining characteristic of the competition, still applies and its website explains why:
The 13 kilobyte limit is very restrictive, but limitations often spawn creativity: you have to carefully think about how to implement your ideas, as every byte really counts.
In addition, the source code has to be hosted on GitHub so that others can learn from it in the future.
There are four categories in this year's contest:
Mobile - for touch devices
Server - Node.js multiplayer
A-Frame - Web VR experience
There's a panoply of prizes by way of licences, subscriptions, tools and games, total value $20,000, and every participant will be sent a free t-shirt plus an A-Frame cardboard.
or email your comment to: firstname.lastname@example.org
|Last Updated ( Sunday, 13 August 2017 )|