Book Watch Archive
Book Watch Archive
Learning to Program (Addison Wesley)
Tuesday, 11 November 2014

Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he sets out to help absolute beginners follow in his footsteps. He teaches concepts that can be use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots. 


Customizing Chef (O'Reilly)
Monday, 10 November 2014

In this practical guide subtitled "Getting the Most Out of Your Infrastructure Automation", Jon Cowie not only provides code snippets and advice for customizing Chef, but also helps those with intermediate-to-advanced Chef experience  determine case by case whether it’s in their best interests to customize at all.


Making Makers (Maker Media)
Friday, 07 November 2014

Aimed at parents and other educators who are curious about the intersections of learning and making. Through stories, research, and data, AnnMarie Thomas builds the case for why it is crucial to encourage today’s youth to be makers, to see the world as something they are actively helping to create and provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.


Photoshop CC: The Missing Manual 2nd Ed (O'Reilly)
Thursday, 06 November 2014

Photoshop CC is an outstanding image editor, but it can be pretty overwhelming. This book by Lesa Snider  founder of the creative tutorial site makes learning Photoshop as easy as possible by explaining the hows and whys in a friendly, conversational style. You’ll unlock Photoshop’s secrets, new goodies, and time-saving features, with expert tips and practical editing advice you can use every day.


Learning Blender (Addison-Wesley)
Wednesday, 05 November 2014

3D-professional Oliver Villar walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. Focusing on Blender 2.71 and above and covering all the basics, including Blender’s interface, controls, and how to manipulate objects he caters both for 3D novices and those who’ve used other 3D Software.


Building Applications with iBeacon (O'Reilly)
Tuesday, 04 November 2014

 High-precision location information is increasingly useful for mobile application developers, since it allows devices to interact with the world around them. In this slim and practical book, Matthew Gast shows you how to achieve arm’s reach accuracy with iBeacons, simple transmitters that enable your applications to react to nearby surroundings and then deliver timely, relevant information, especially indoors, where GPS and cell service are inaccurate.


Adaptive Code via C# (Microsoft Press)
Monday, 03 November 2014

Your process may be agile, but are you building agility directly into the code base? In this book, Gary McLean Hall teaches .NET programmers how to give code the flexibility to adapt to changing requirements and customer demands by applying cutting-edge techniques, including SOLID principles, design patterns, and other industry best practices.


Android Security Internals (No Starch Press)
Friday, 31 October 2014

Many fundamental Android security features have been little more than a black box to all but the most elite security professionals. Now security expert Nikolay Elenkov takes us under the hood of the Android security system and describes Android security architecture from the bottom up, delving into the implementation of major security-related components and subsystems, like Binder IPC, permissions, cryptographic providers, and device administration.


Becoming a Better Programmer (O'Reilly)
Thursday, 30 October 2014

If you’re passionate about programming and want to get better at it, Pete Goodliffe presents a collection of useful techniques and approaches to the art and craft of programming that will help boost your career. He presents sound advice that he’s learned in 15 years of professional programming spanning the range of a software developer’s life—dealing with code, learning the trade, and improving performance. Whether you’re a seasoned developer or a hobbyist, you’ll find valuable tips 


Multithreading for Visual Effects (A K Peters/CRC Press)
Wednesday, 29 October 2014

Developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), the visual effects package Houdini, and proprietary animation systems. Useful to developers of high performance software as well as those in the visual effects arena.



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