Book Watch Archive

CUDA by Example (Addison Wesley)
Thursday, 29 July 2010

CUDA is a computing architecture designed to facilitate the development of parallel programs. This book shows programmers how to employ this new technology to draw on the immense power of graphics processing units (GPUs) when building high-performance applications.
<ASIN: 0131387685>

Beginning SharePoint 2010 Development (Wrox)
Wednesday, 28 July 2010

Takes you from the basics of SharePoint 2010, to installing and configuring a development environment, and on into how you can develop for SharePoint. The book is heavy on coding exercises, but tries to stick to a common set of .NET patterns to ensure you walk away with understanding the different ways in which you can code for SharePoint.


Advanced Qt Programming (Prentice Hall)
Tuesday, 27 July 2010

Qt is a powerful solution for cross-platform desktop, Web, and mobile development. Subtitled "Creating Great Software with C++ and Qt 4" this book focuses on model/view and graphics/view programming, hybrid desktop/Web applications, threading, and applications incorporating media and rich text.


Office 2010: The Missing Manual (Pogue Press)
Monday, 26 July 2010

Whether you're new to Microsoft Office or have used it for years, this clear and friendly primer in the Missing Manual series helps you be productive with Word, Outlook, Excel, PowerPoint, Access, and the other Office apps from day one. Learn what's new and get a complete, step-by-step guide to each of its main programs, along with details on Publisher, OneNote, and Office Web Apps.


Using Google AdWords and AdSense (Que)
Friday, 23 July 2010

Designed to help new users master Google AdWords and AdSense quickly, it starts with a concise, friendly, straight-to-the-point guide. The book is fully integrated with a collection of online learning resources: online video, screencasts, podcasts, and additional web content, all designed to reinforce key concepts and help you achieve real mastery.


The D Programming Language (Addison-Wesley)
Thursday, 22 July 2010

An authoritative and comprehensive introduction to D covering all aspects of the language such as expressions, statements, types, functions, contracts, and modules. Written for the working programmer it  introduces the D language and presents good practices and idioms to help your coding with D and in general.


The Essential Guide to Flash Games (Friends of Ed)
Wednesday, 21 July 2010

This book dives straight into building games using ActionScript 3, covering everything from old classics such as a Missile Command-style game, to new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.


Microsoft Access 2010 Plain and Simple (Microsoft Press)
Tuesday, 20 July 2010

This is one of five new Plain and Simple guides to help you get up to speed with Microsoft's 2010 products - the others being on Office, Excel, Powerpoint and Outlook. In full color  and with easy-to-follow steps this titles ensure that you are quickly able to build a database and sort information.  


Beginning Microsoft Excel 2010 (Apress)
Monday, 19 July 2010

A hands-on approach to learning how to create and edit spreadsheets, use calculation formulas, employ charts/graphs, and get work done efficiently. Covers new featues in Excel 2010 including the ability to use it online and so collaborate on a project in real time.

Building the Realtime User Experience (O'Reilly)
Friday, 16 July 2010

Moving towards a realtime model doesn't mean just updating content in your web browser. It requires getting the content to users as quickly as possible and letting them interact with it on their own terms. This book explores practical examples of realtime using Tornado, Comet, PubSubHubBub, App Engine, XMPP, AWS, and other technologies.


Formulas and Functions: Microsoft Excel 2010 (Que)
Thursday, 15 July 2010

Paul McFedries cuts through Excel's complexity, demystifying the most valuable features for spreadsheet model-builders: formulas, functions, ranges, and data analysis tools. Drawing on his experience simplifying difficult technologies for mainstream users, McFedries walks through using these features to solve a wide variety of real-world problems.


Write Your Way into Animation and Games (Focal Press)
Wednesday, 14 July 2010

Provides a wealth of information for pursuing a career as a writer in the game and animation industries by way of tips and tricks and advice as to how to generate ideas and create compelling storylines, concepts, and narratives and navigate the business aspects.

<ASIN: 024081343X>


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