Book Watch Archive


iPhone Programming (Big Nerd Ranch Guides)
Monday, 05 July 2010

Based on Big Nerd Ranch's iPhone Bootcamp class this book leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. You learn programming concepts and apply them immediately to applications designed  to teach the associated concepts and to provide practice.

<ASIN:0321706242>

 
Pro PHP and jQuery (Apress)
Friday, 02 July 2010

For intermediate programmers interested in building Ajax web applications this book shows how to take your dynamic applications to the next level by adding a JavaScript layer with jQuery. Learn to utilize built-in PHP functions to build calendar tools and photo and galleries and how jQuery can be used for Ajax, animation, and client-side validation.

<ASIN:1430228474>

 
Teach Yourself Android Application Development in 24 Hours (Sams)
Thursday, 01 July 2010

How to develop apps for the free, open mobile platform. In 24 sessions of an hour or less you'll build a fully-featured Android application from the ground up following full colour step by step guidance and master the skills to design, develop, test, and publish powerful applications.

<ASIN:0321673352>

 
Network Flow Analysis (No Starch Press)
Wednesday, 30 June 2010

Network flow analysis is the art of studying the traffic on a computer network. This book explains what flow is, how flows are used in network management, and how to use a flow analysis system. Real-world examples illustrate how to best apply the appropriate tools and how to analyze data to solve real problems.

<ASIN:1593272030>

 
Silverlight 4 Step by Step (Microsoft Press)
Tuesday, 29 June 2010

Teach yourself how to build rich Internet applications with Silverlight 4, one step at a time. With this practical, learn-by-doing tutorial, you'll learn how to create interactive user interfaces for the Web and the newest version of Windows Phone by mastering the essential tools and techniques for Silverlight.

<ASIN:073563887X>

 
Computer Vision (Springer)
Monday, 28 June 2010

Detection, Recognition and Reconstruction (Studies in Computational Intelligence) Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout.

<ASIN:3642128475>

 
Tapworthy: Designing Great iPhone Apps (O'Reilly)
Friday, 25 June 2010

Whether you're a designer, programmer, manager, or marketer, this book teaches you to "think iPhone" and helps you ask the right questions, and get the right answers, throughout the design process. Explore how design, psychology, culture, ergonomics, and usability can combine to create a tapworthy app.

<ASIN:1449381650>

 
SQL Antipatterns (Pragmatic Bookshelf)
Thursday, 24 June 2010

To help you avoid the pitfalls of database each chapter in this book helps you identify, explain, and correct a unique and dangerous antipattern. The four parts of the book group the anti​patterns in terms of logical database design, physical database design, queries, and application development.

<ASIN:1934356557>

 
Agile Game Development with SCRUM (Addison-Wesley)
Wednesday, 23 June 2010

Show how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
Offers dozens of tips, tricks, and solutions — all based firmly in reality and hard-won experience.

<ASIN:0321618521>

 
Brilliant Flash Professional CS5 (Prentice Hall)
Tuesday, 22 June 2010

Lavishly illustrated this book guides users through the essential tasks step-by-step and sets out to impart everything you need to know to get the most out of Adobe Flash Professional CS5.

<ASIN:0273740636>

 
Distributed Game Development (Focal Press)
Monday, 21 June 2010

Take control of your global game development team and make successful game titles using the 'Distributed Development' model. Tim Fields teaches you how to evaluate game deals, how to staff teams and how to maintain challenging relationships in order to get great games to market.

<ASIN:0240812719>

 
Creating a Web Site 2nd Ed (Pogue Press)
Friday, 18 June 2010

In this revised and updated edition volume in the Missing Manual series Matthew MacDonald demystifies the process of building a web site and provides tools, techniques, and guidance whether for a personal website, an e-commerce site, a blog, or a website for a specific occasion or promotion.

<ASIN:0596520972>

 
«StartPrev231232233234235236237238239240NextEnd»

Page 235 of 244