Practical Augmented Reality (Addison-Wesley)
Monday, 31 October 2016

In this guide to the technologies and applications of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices, Steve Aukstakalnis covers both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon.

<ASIN:0134094239>

The book looks at how the mechanics of human sight, hearing and touch dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Case studies look at real-world applications from gaming, entertainment, Big Data visualization, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics.

Devices covered include the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, and Google Glass, with functional diagrams and photographs explaining how these devices operate.

Human factors such as sensory and motor physiology constraints, monocular and binocular depth cues are also covered, along with the legal and societal implications of new and emerging AR, VR, and wearable technologies.

Author: Steve Aukstakalnis
Publisher: Addison Wesley
Date: Sept 2016
Pages: 500
ISBN: 978-0134094236
Print: 0134094239
Kindle: B01LQLIVFC
Audience: Developers interested in VR
Level: Intermediate
Category:Hardware platforms

 

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