Subtitled "Developing Virtual Reality with UE4" this book is by Mitch McCaffrey well known for his VR Lab YouTube channel. In it he brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project.
<ASIN: 0134649176>
McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.
Author: Mitch McCaffrey Publisher: Addison Wesley Date: February 2017 Pages: 288 ISBN: 978-0134649177 Print: 0134649176 Kindle: B01MV6ZKU2 Audience: Game developers wanting to get into VR Level: Intermediate Category: Graphics & Games
Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.
- Understand basic VR concepts and terminology
- Implement VR logic with Blueprint visual scripting
- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
- Recognize and manage differences between seated and standing VR experiences
- Set up trace interactions and teleportation
- Work with UMG and 2D UIs
- Implement character inverse kinematics (IK) for head and hands
- Define effective motion controller interaction
- Help users avoid motion sickness
- Optimize VR applications
- Explore the VR editor, community resources, and more
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The Rust Programming Language, 2nd Ed
Author: Steve Klabnik and Carol Nichols Publisher: No Starch Press Date: June 2023 Pages: 560 ISBN: 978-1718503106 Print: 1718503105 Kindle: B0B7QTX8LL Audience: Systems programmers Rating: 4.8 Reviewer: Mike James
There's a new edition of what has become the standard text on Rust. Has it matured along with [ ... ]
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