Unreal Engine VR Cookbook (Addison-Wesley)
Friday, 05 May 2017

Subtitled "Developing Virtual Reality with UE4" this book is by Mitch McCaffrey well known for his VR Lab YouTube channel. In it he brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project.

 

McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.

 

Author: Mitch McCaffrey
Publisher: Addison Wesley
Date: February 2017
Pages: 288
ISBN:  978-0134649177
Print:  0134649176
Kindle: B01MV6ZKU2
Audience: Game developers wanting to get into VR
Level: Intermediate
Category: Graphics & Games

 

Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.

 

  • Understand basic VR concepts and terminology
  • Implement VR logic with Blueprint visual scripting
  • Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
  • Recognize and manage differences between seated and standing VR experiences
  • Set up trace interactions and teleportation
  • Work with UMG and 2D UIs
  • Implement character inverse kinematics (IK) for head and hands
  • Define effective motion controller interaction
  • Help users avoid motion sickness
  • Optimize VR applications
  • Explore the VR editor, community resources, and more

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ISBN: 978-1617295980
Print: 1617295981
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