Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley)
Friday, 08 September 2017

This book covers the techniques and tools needed for designing and developing games. This new edition was written with Unity 2017. Author Jeremy Gibson Bond has spent more than a decade teaching game design and building games, and the book covers game design theory, rapid iterative prototyping, and practical programming.

<ASIN:0134659864>

The book starts with game design, moves on to digital prototyping with Unity and C#, and ends with a set of in-depth tutorials for seven different game prototypes.

Author: Jeremy Gibson Bond
Publisher: Addison Wesley
Date: August 2017
Pages: 1024
ISBN: 978-0134659862
Print: 0134659864
Kindle: B074WBLTPG
Audience: Game developers
Level: Intermediate
Category:Graphics & Games

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


The Joy of JavaScript (Manning)

Author: Luis Atencio
Publisher: Manning
Date: March 2021
Pages: 360
ISBN: 978-1617295867
Print: 1617295868
Audience: JavaScript developers
Rating: 4
Reviewer: Ian Elliot
Joy you say!



Math for Programmers (Manning)

Author: Paul Orland
Publisher: Manning Publications
Date: January 2021
Pages: 688
ISBN: 978-1617295355
Print: 1617295353
Audience: Python developers interested in math
Rating: 4
Reviewer: Mike James
Of course you need to learn math, don't you?


More Reviews