Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley) |
Friday, 08 September 2017 | |||
This book covers the techniques and tools needed for designing and developing games. This new edition was written with Unity 2017. Author Jeremy Gibson Bond has spent more than a decade teaching game design and building games, and the book covers game design theory, rapid iterative prototyping, and practical programming. The book starts with game design, moves on to digital prototyping with Unity and C#, and ends with a set of in-depth tutorials for seven different game prototypes. Author: Jeremy Gibson Bond
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