Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley)
Friday, 08 September 2017

This book covers the techniques and tools needed for designing and developing games. This new edition was written with Unity 2017. Author Jeremy Gibson Bond has spent more than a decade teaching game design and building games, and the book covers game design theory, rapid iterative prototyping, and practical programming.

<ASIN:0134659864>

The book starts with game design, moves on to digital prototyping with Unity and C#, and ends with a set of in-depth tutorials for seven different game prototypes.

Author: Jeremy Gibson Bond
Publisher: Addison Wesley
Date: August 2017
Pages: 1024
ISBN: 978-0134659862
Print: 0134659864
Kindle: B074WBLTPG
Audience: Game developers
Level: Intermediate
Category:Graphics & Games

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


C++ Programming, 7th Ed (In Easy Steps)

Author: Mike McGrath
Publisher: In Easy Steps
Date: April 2022
Pages: 192
ISBN: 9781787910379
Print: 1787910377
Kindle: B0F9LDHDBG
Audience: Developers wanting to learn C++
Rating: 4
Reviewer: Mike James

This is the 7th edition of a slim book on C++. Can you really learn C++ in easy steps?



Facilitating Professional Scrum Teams (Pearson)

Author: Patricia Kong, Glaudia Califano and David Spinks
Publisher: Pearson
Pages: 320
ISBN: 978-0138196141
Print: 0138196141
Kindle: B0CLKZC5JM
Audience: Scrum managers
Rating: 5
Reviewer: Kay Ewbank

This book sets out to "Improvement, Effectiveness and Outcomes". How does it fa [ ... ]


More Reviews